diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-02 01:27:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | f72c1c4547e5fab769c22652d9872192029ad7fe (patch) | |
tree | 4b89ee42810e0505ed386b76bf5f76f5d4107a1c /source/blender/editors/sculpt_paint/paint_cursor.c | |
parent | c598e939ad25dfc3b4eb1c92b16de401bde0d88a (diff) |
GPUTexture: Remove bind to edit calls
This is going to be unecessary after the GPU opengl texture backend refactor.
For now add a save/restore mechanism to leave the state untouched.
Also remove some calls where the caller would bind to particular binding
point and set the shader uniform.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index ee514fa745c..0486fc9fe0f 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -352,9 +352,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima size, size, 0, 2, buffer, format, GPU_DATA_UNSIGNED_BYTE, 0, false, NULL); if (!col) { - GPU_texture_bind(target->overlay_texture, 0); GPU_texture_swizzle_set(target->overlay_texture, "rrrr"); - GPU_texture_unbind(target->overlay_texture); } } @@ -471,9 +469,7 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom) cursor_snap.overlay_texture = GPU_texture_create_nD( size, size, 0, 2, buffer, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, NULL); - GPU_texture_bind(cursor_snap.overlay_texture, 0); GPU_texture_swizzle_set(cursor_snap.overlay_texture, "rrrr"); - GPU_texture_unbind(cursor_snap.overlay_texture); } if (init) { |