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authorAntony Riakiotakis <kalast@gmail.com>2015-05-27 20:52:12 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-05-27 20:52:12 +0300
commit07def553d2ad948f128a6be390abbab726dc89f0 (patch)
treea00c774a5d1575520c255a66e396f4949267e3e1 /source/blender/editors/sculpt_paint/paint_hide.c
parent9aea98d33cb1d3769532670ee194e466baf75f46 (diff)
Fix T44745 non manifold edges of mesh do not work when smoothing in
multires. Code had special guards for such edges to stop this from happening. I don't see why this is needed though since code above assigns smoothed positions for all vertices in the grid. After removing the guards I saw that this in fact was the only place where grd adjacency was used, so I completely removed it.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_hide.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_hide.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index f1c91d0fcb5..52a60347f9f 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -150,7 +150,7 @@ static void partialvis_update_grids(Object *ob,
/* get PBVH data */
BKE_pbvh_node_get_grids(pbvh, node,
&grid_indices, &totgrid, NULL, NULL,
- &grids, NULL);
+ &grids);
grid_hidden = BKE_pbvh_grid_hidden(pbvh);
BKE_pbvh_get_grid_key(pbvh, &key);