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authorJoseph Eagar <joeedh@gmail.com>2022-04-05 21:42:55 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-04-05 21:42:55 +0300
commiteae36be372a6b16ee3e76eff0485a47da4f3c230 (patch)
treed1ca2dc30951e31f1b91eed6a4edfdfb0824bf1f /source/blender/editors/sculpt_paint/paint_hide.c
parenta3e122b9aec59fc303c2375a78183cfb8642c14f (diff)
Refactor: Unify vertex and sculpt colors into new
color attribute system. This commit removes sculpt colors from experimental status and unifies it with vertex colors. It introduces the concept of "color attributes", which are any attributes that represents colors. Color attributes can be represented with byte or floating-point numbers and can be stored in either vertices or face corners. Color attributes share a common namespace (so you can no longer have a floating-point sculpt color attribute and a byte vertex color attribute with the same name). Note: this commit does not include vertex paint mode, which is a separate patch, see: https://developer.blender.org/D14179 Differential Revision: https://developer.blender.org/D12587 Ref D12587
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_hide.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_hide.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index 57d4bd67438..944b3f953a0 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -376,7 +376,7 @@ static int hide_show_exec(bContext *C, wmOperator *op)
}
/* End undo. */
- SCULPT_undo_push_end();
+ SCULPT_undo_push_end(ob);
/* Ensure that edges and faces get hidden as well (not used by
* sculpt but it looks wrong when entering editmode otherwise). */