diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-04-10 23:31:39 +0400 |
---|---|---|
committer | Antony Riakiotakis <kalast@gmail.com> | 2014-04-10 23:31:39 +0400 |
commit | 6292b60a3f5b1c224ec78301c7830045560fa3b4 (patch) | |
tree | 389d6deeb90764c9c83d940ddd74066d627b215a /source/blender/editors/sculpt_paint/paint_hide.c | |
parent | 7bf62f0c602a59cc661c04243cca6ea9b9e3cfed (diff) |
Dyntopo: Minor display optimization.
While hiding, flush the hidden flags to the faces. This avoids iterating
through all the loops while updating the GPU buffers.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_hide.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_hide.c | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c index 6542bb2ca9b..fb3fd10a5f1 100644 --- a/source/blender/editors/sculpt_paint/paint_hide.c +++ b/source/blender/editors/sculpt_paint/paint_hide.c @@ -253,6 +253,20 @@ static void partialvis_update_bmesh_verts(BMesh *bm, } } +static void partialvis_update_bmesh_faces(GSet *faces, PartialVisAction action) +{ + GSetIterator gs_iter; + + GSET_ITER (gs_iter, faces) { + BMFace *f = BLI_gsetIterator_getKey(&gs_iter); + + if ((action == PARTIALVIS_HIDE) && paint_is_bmesh_face_hidden(f)) + BM_elem_flag_enable(f, BM_ELEM_HIDDEN); + else + BM_elem_flag_disable(f, BM_ELEM_HIDDEN); + } +} + static void partialvis_update_bmesh(Object *ob, PBVH *pbvh, PBVHNode *node, @@ -261,12 +275,13 @@ static void partialvis_update_bmesh(Object *ob, float planes[4][4]) { BMesh *bm; - GSet *unique, *other; + GSet *unique, *other, *faces; bool any_changed = false, any_visible = false; bm = BKE_pbvh_get_bmesh(pbvh); unique = BKE_pbvh_bmesh_node_unique_verts(node); other = BKE_pbvh_bmesh_node_other_verts(node); + faces = BKE_pbvh_bmesh_node_faces(node); sculpt_undo_push_node(ob, node, SCULPT_UNDO_HIDDEN); @@ -286,6 +301,9 @@ static void partialvis_update_bmesh(Object *ob, &any_changed, &any_visible); + /* finally loop over node faces and tag the ones that are fully hidden */ + partialvis_update_bmesh_faces(faces, action); + if (any_changed) { BKE_pbvh_node_mark_rebuild_draw(node); BKE_pbvh_node_fully_hidden_set(node, !any_visible); |