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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-03-19 22:44:48 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-03-26 17:44:50 +0300 |
commit | 83947ea2537086d0ebb233414447dea2a9d1404c (patch) | |
tree | f9efb0553017d61a5ad54fe894b705b071861f88 /source/blender/editors/sculpt_paint/paint_hide.c | |
parent | c286fa309ef3939b8e0cf93515c4b9245edcf681 (diff) |
Fix T74761: Reimplement vertex to face sets visibility sync
This fixes multiple issues:
- Adds tag to update shading when changing vertex visibiliyt. This makes the mesh visibility update when the operator ends.
- Sync vertex to face sets no longer requires the pmap, so it does not crash. (Maybe we can initialize the pmap on undo to avoid these problems in the future).
- Sync vertex to face sets now works in a coherent way with the rest of visibility operations. Hide Box and Hide mask now sync the visibility changes to the face sets, so the all the operations are now getting a correct visibility state.
Reviewed By: brecht
Maniphest Tasks: T74761
Differential Revision: https://developer.blender.org/D7187
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_hide.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_hide.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c index ce5a80585b0..69ca86efa9d 100644 --- a/source/blender/editors/sculpt_paint/paint_hide.c +++ b/source/blender/editors/sculpt_paint/paint_hide.c @@ -403,6 +403,9 @@ static int hide_show_exec(bContext *C, wmOperator *op) BKE_mesh_flush_hidden_from_verts(me); } + SCULPT_visibility_sync_all_vertex_to_face_sets(ob->sculpt); + + DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); ED_region_tag_redraw(region); return OPERATOR_FINISHED; |