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authorAntony Riakiotakis <kalast@gmail.com>2013-12-10 00:36:33 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-12-10 00:40:02 +0400
commitf0675b14d84392e65c9e746752defa707335626c (patch)
tree063c281b5b063d506d9a46bb1970e69f33975470 /source/blender/editors/sculpt_paint/paint_image.c
parentec30d711ccfc28be494580df38d4fce9c0a00875 (diff)
Refactoring/cleanup, borrowed from soc-2013-paint branch.
* Move symmetry options to the paint struct (where all paint systems can make use of it) * Rename draw_pressure to stroke_active. This is what is really checked on those occasions that this is used. Also move turning on/off of this option to the stroke level and avoid doing it on every stroke system. * Rename BRUSH_RESTORE_MESH to BRUSH_DRAG_DOT. In image painting this won't restore any mesh, so better have a name that is directly linked to what the flag actually does.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 6ffa54c5569..47ca3e5ce0c 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -511,7 +511,7 @@ static PaintOperation *texture_paint_init(bContext *C, wmOperator *op, float mou
{
UnifiedPaintSettings *ups = &settings->unified_paint_settings;
- ups->draw_pressure = true;
+ ups->stroke_active = true;
}
return pop;
@@ -595,7 +595,7 @@ static void paint_stroke_done(const bContext *C, struct PaintStroke *stroke)
{
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
- ups->draw_pressure = false;
+ ups->stroke_active = false;
}
}
@@ -766,7 +766,7 @@ void brush_drawcursor_texpaint_uvsculpt(bContext *C, int x, int y, void *UNUSED(
{
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
/* hrmf, duplicate paint_draw_cursor logic here */
- if (ups->draw_pressure && BKE_brush_use_size_pressure(scene, brush)) {
+ if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) {
/* inner at full alpha */
glutil_draw_lined_arc(0, (float)(M_PI * 2.0), size * ups->pressure_value, 40);
/* outer at half alpha */