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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-11 15:39:38 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-11 15:39:38 +0300
commit160cb9a28477ccd1d8bdbf5265464dfdbea09d2c (patch)
treed8e6b778752a7bbf2ceb7929c305b4569578cf83 /source/blender/editors/sculpt_paint/paint_image.c
parentb7bf8b375767cec527b5659613dbff1903963f3c (diff)
parentd0956e9cb3077971a9ae6c1ba9560604d5ad1ef7 (diff)
Merge branch 'master' into blender2.8
Conflicts: intern/cycles/blender/blender_object.cpp source/blender/alembic/intern/abc_exporter.cc source/blender/alembic/intern/abc_mball.cc source/blender/alembic/intern/abc_mball.h source/blender/blenkernel/BKE_anim.h source/blender/blenkernel/BKE_displist.h source/blender/blenkernel/BKE_dynamicpaint.h source/blender/blenkernel/BKE_group.h source/blender/blenkernel/BKE_mball.h source/blender/blenkernel/BKE_mball_tessellate.h source/blender/blenkernel/BKE_object.h source/blender/blenkernel/BKE_scene.h source/blender/blenkernel/intern/anim.c source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/displist.c source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/group.c source/blender/blenkernel/intern/mball.c source/blender/blenkernel/intern/mball_tessellate.c source/blender/blenkernel/intern/mesh_convert.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/object_dupli.c source/blender/blenkernel/intern/object_update.c source/blender/blenkernel/intern/pointcache.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/smoke.c source/blender/depsgraph/intern/builder/deg_builder_nodes.cc source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/editors/include/ED_object.h source/blender/editors/object/object_add.c source/blender/editors/object/object_edit.c source/blender/editors/object/object_modifier.c source/blender/editors/physics/dynamicpaint_ops.c source/blender/editors/sculpt_paint/paint_vertex.c source/blender/editors/sculpt_paint/sculpt_uv.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap_object.c source/blender/editors/util/ed_util.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_meta.c source/blender/makesrna/intern/rna_object_api.c source/blender/modifiers/intern/MOD_dynamicpaint.c source/blenderplayer/bad_level_call_stubs/stubs.c
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 2921faf8a5a..61b673afc9f 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -739,7 +739,7 @@ static void toggle_paint_cursor(bContext *C, int enable)
* purpose is to make sure the paint cursor is shown if paint
* mode is enabled in the image editor. the paint poll will
* ensure that the cursor is hidden when not in paint mode */
-void ED_space_image_paint_update(wmWindowManager *wm, Scene *scene)
+void ED_space_image_paint_update(Main *bmain, wmWindowManager *wm, Scene *scene)
{
ToolSettings *settings = scene->toolsettings;
ImagePaintSettings *imapaint = &settings->imapaint;
@@ -758,7 +758,7 @@ void ED_space_image_paint_update(wmWindowManager *wm, Scene *scene)
}
if (enabled) {
- BKE_paint_init(scene, ePaintTexture2D, PAINT_CURSOR_TEXTURE_PAINT);
+ BKE_paint_init(bmain, scene, ePaintTexture2D, PAINT_CURSOR_TEXTURE_PAINT);
paint_cursor_start_explicit(&imapaint->paint, wm, image_paint_poll);
}
@@ -1119,7 +1119,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
ob->mode |= mode_flag;
- BKE_paint_init(scene, ePaintTextureProjective, PAINT_CURSOR_TEXTURE_PAINT);
+ BKE_paint_init(bmain, scene, ePaintTextureProjective, PAINT_CURSOR_TEXTURE_PAINT);
if (U.glreslimit != 0)
GPU_free_images();