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authorRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
commit8e02106d0ddc7b31844d26037a824d56d3c65663 (patch)
treebfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/sculpt_paint/paint_image.c
parentfe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff)
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index c3a0ca4299f..b5da9a5d68c 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -82,6 +82,7 @@
#include "GPU_draw.h"
#include "GPU_immediate.h"
+#include "GPU_state.h"
#include "BIF_gl.h"
@@ -413,15 +414,15 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda
PaintOperation *pop = (PaintOperation *)customdata;
if (pop) {
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
+ GPU_line_smooth(true);
+ GPU_blend(true);
Gwn_VertFormat *format = immVertexFormat();
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- glLineWidth(4.0);
+ GPU_line_width(4.0);
immUniformColor4ub(0, 0, 0, 255);
immBegin(GWN_PRIM_LINES, 2);
@@ -429,7 +430,7 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda
immVertex2i(pos, pop->startmouse[0], pop->startmouse[1]);
immEnd();
- glLineWidth(2.0);
+ GPU_line_width(2.0);
immUniformColor4ub(255, 255, 255, 255);
immBegin(GWN_PRIM_LINES, 2);
@@ -439,8 +440,8 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda
immUnbindProgram();
- glDisable(GL_BLEND);
- glDisable(GL_LINE_SMOOTH);
+ GPU_blend(false);
+ GPU_line_smooth(false);
}
}