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author | Jacques Lucke <jacques@blender.org> | 2020-09-21 11:46:35 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-09-21 11:46:35 +0300 |
commit | b8b60e132d0382bb360855e52f2f7c522625ca98 (patch) | |
tree | f18592cbecc5ca47822d12a5ffd148f2e29cd720 /source/blender/editors/sculpt_paint/paint_image.c | |
parent | 3bb53b0ee640e744219e2a38207d1fbc76ca2068 (diff) |
Fix T59272: dead particles not included in render, but visible in viewport
The issue was that the pointcache was not storing dead particles,
even though they are displayed. This lead to the rendering issue,
because only alive particles can be read from the point cache in
the frame that is rendered.
This also fixes an issue unrelated to rendering: when dead particles
are displayed, their position is incorrect when some frames are
skipped during playback.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D8907
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
0 files changed, 0 insertions, 0 deletions