diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-29 19:13:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 00:06:37 +0300 |
commit | 5f6fb5bb41ed0057f0e2f0ccded717fbf04e55e2 (patch) | |
tree | 94ce813b25b5bf766136e694f893517e93432bf7 /source/blender/editors/sculpt_paint/paint_image.c | |
parent | 7e8d4937307e0be3ab4587c58c49f16211466987 (diff) |
Cleanup: Split gpu_texture_image.c into BKE and IMB modules
This is in order to disolve GPU_draw.h into more meaningful code blocks.
All the Image related function are in `image_gpu.c`.
All the MovieClip related function are in `movieclip.c`.
The IMB module now has a connection with GPU. This is not strickly
necessary and the code could be move to `image_gpu.c` if needed.
The Image garbage collection is also ported to `image_gpu.c`.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 7ee3d991eb7..4a1153e0ca1 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -182,7 +182,7 @@ void imapaint_image_update( int h = imapaintpartial.y2 - imapaintpartial.y1; if (w && h) { /* Testing with partial update in uv editor too */ - GPU_paint_update_image(image, iuser, imapaintpartial.x1, imapaintpartial.y1, w, h); + BKE_image_update_gputexture(image, iuser, imapaintpartial.x1, imapaintpartial.y1, w, h); } } } @@ -1164,9 +1164,9 @@ void ED_object_texture_paint_mode_enter_ex(Main *bmain, Scene *scene, Object *ob BKE_paint_toolslots_brush_validate(bmain, &imapaint->paint); if (U.glreslimit != 0) { - GPU_free_images(bmain); + BKE_image_free_all_gputextures(bmain); } - GPU_paint_set_mipmap(bmain, 0); + BKE_image_paint_set_mipmap(bmain, 0); toggle_paint_cursor(scene, true); @@ -1189,9 +1189,9 @@ void ED_object_texture_paint_mode_exit_ex(Main *bmain, Scene *scene, Object *ob) ob->mode &= ~OB_MODE_TEXTURE_PAINT; if (U.glreslimit != 0) { - GPU_free_images(bmain); + BKE_image_free_all_gputextures(bmain); } - GPU_paint_set_mipmap(bmain, 1); + BKE_image_paint_set_mipmap(bmain, 1); toggle_paint_cursor(scene, false); Mesh *me = BKE_mesh_from_object(ob); |