diff options
author | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
commit | 8e02106d0ddc7b31844d26037a824d56d3c65663 (patch) | |
tree | bfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/sculpt_paint/paint_image.c | |
parent | fe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff) |
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.
Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.
This fixes 13 of the 28 failing editors when building without opengl.
For the list of substitutions see D3502
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index c3a0ca4299f..b5da9a5d68c 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -82,6 +82,7 @@ #include "GPU_draw.h" #include "GPU_immediate.h" +#include "GPU_state.h" #include "BIF_gl.h" @@ -413,15 +414,15 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda PaintOperation *pop = (PaintOperation *)customdata; if (pop) { - glEnable(GL_LINE_SMOOTH); - glEnable(GL_BLEND); + GPU_line_smooth(true); + GPU_blend(true); Gwn_VertFormat *format = immVertexFormat(); unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - glLineWidth(4.0); + GPU_line_width(4.0); immUniformColor4ub(0, 0, 0, 255); immBegin(GWN_PRIM_LINES, 2); @@ -429,7 +430,7 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda immVertex2i(pos, pop->startmouse[0], pop->startmouse[1]); immEnd(); - glLineWidth(2.0); + GPU_line_width(2.0); immUniformColor4ub(255, 255, 255, 255); immBegin(GWN_PRIM_LINES, 2); @@ -439,8 +440,8 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda immUnbindProgram(); - glDisable(GL_BLEND); - glDisable(GL_LINE_SMOOTH); + GPU_blend(false); + GPU_line_smooth(false); } } |