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authorMike Erwin <significant.bit@gmail.com>2016-11-08 19:06:30 +0300
committerMike Erwin <significant.bit@gmail.com>2016-11-08 19:08:16 +0300
commit12bce04b2f6bdf4830412e91a864bf0d093bda2f (patch)
tree17cafdd6bc8051b428a445ead050c251e263c6ff /source/blender/editors/sculpt_paint/paint_image.c
parentf90b480f957f17ad86ab76a90bb46d74f27ab521 (diff)
Blender 2.8: OpenGL: new immediate mode for paint_image.c
This one is for the straight line (white with width 2.0 over a black with width 4.0) drawn when you use the gradient tool. To test: Image editor, create / open an image, choose image paint mode and on the tool shelf: choose the Fill brush and enable "Use Gradient" for it. Then click and drag on the image. From what I checked, calls to glLineWidth are not being removed yet, so I kept them. Reviewers: dfelinto, Severin, merwin Reviewed By: merwin Tags: #bf_blender_2.8, #opengl_gfx Maniphest Tasks: T49043 Differential Revision: https://developer.blender.org/D2312
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c25
1 files changed, 21 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index bf344e1f721..ffaaed8ab42 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -78,6 +78,7 @@
#include "GPU_draw.h"
#include "GPU_buffers.h"
+#include "GPU_immediate.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -721,12 +722,28 @@ static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customda
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
+ VertexFormat* format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
glLineWidth(4.0);
- glColor4ub(0, 0, 0, 255);
- sdrawline(x, y, pop->startmouse[0], pop->startmouse[1]);
+ immUniformColor4ub(0, 0, 0, 255);
+
+ immBegin(GL_LINES, 2);
+ immVertex2i(pos, x, y);
+ immVertex2i(pos, pop->startmouse[0], pop->startmouse[1]);
+ immEnd();
+
glLineWidth(2.0);
- glColor4ub(255, 255, 255, 255);
- sdrawline(x, y, pop->startmouse[0], pop->startmouse[1]);
+ immUniformColor4ub(255, 255, 255, 255);
+
+ immBegin(GL_LINES, 2);
+ immVertex2i(pos, x, y);
+ immVertex2i(pos, pop->startmouse[0], pop->startmouse[1]);
+ immEnd();
+
+ immUnbindProgram();
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);