diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-02-22 15:42:44 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-02-22 15:42:44 +0300 |
commit | 0b4c56b01078b70b294208932d1e1d37a1ab3bd2 (patch) | |
tree | 1d43b9c0eaf1040404f14aacd6bb4098af56b887 /source/blender/editors/sculpt_paint/paint_image_ops_paint.cc | |
parent | 683a77256dc8845955a8592a730457e0bdc3c10c (diff) |
Cleanup: Replace eTexPaintMode with classes.
For an upcoming prototype we would introduced a new eTexPaintMode
option. That would add more cases and if statements. This change migrate
the eTexPaintMode to 3 classes. AbstractPaintMode contains a shared interface.
ImagePaintMode for 2d painting and ProjectionPaintMode for 3d painting.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_ops_paint.cc')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_ops_paint.cc | 530 |
1 files changed, 530 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_ops_paint.cc b/source/blender/editors/sculpt_paint/paint_image_ops_paint.cc new file mode 100644 index 00000000000..79701bba01c --- /dev/null +++ b/source/blender/editors/sculpt_paint/paint_image_ops_paint.cc @@ -0,0 +1,530 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ + +/** \file + * \ingroup edsculpt + * \brief Painting operator to paint in 2D and 3D. + */ + +#include "DNA_brush_types.h" +#include "DNA_color_types.h" +#include "DNA_scene_types.h" +#include "DNA_space_types.h" + +#include "BKE_brush.h" +#include "BKE_context.h" +#include "BKE_paint.h" +#include "BKE_undo_system.h" + +#include "DEG_depsgraph.h" + +#include "ED_paint.h" +#include "ED_view3d.h" + +#include "GPU_immediate.h" +#include "GPU_state.h" + +#include "MEM_guardedalloc.h" + +#include "RNA_access.h" +#include "RNA_define.h" + +#include "WM_api.h" +#include "WM_message.h" +#include "WM_toolsystem.h" +#include "WM_types.h" + +#include "paint_intern.h" + +namespace blender::ed::sculpt_paint::image::ops::paint { + +/** + * Interface to use the same painting operator for 3D and 2D painting. Interface removes the + * differences between the actual calls that are being performed. + */ +class AbstractPaintMode { + public: + virtual void *paint_new_stroke( + bContext *C, wmOperator *op, Object *ob, const float mouse[2], int mode) = 0; + virtual void paint_stroke(bContext *C, + void *stroke_handle, + float prev_mouse[2], + float mouse[2], + int eraser, + float pressure, + float distance, + float size) = 0; + + virtual void paint_stroke_redraw(const bContext *C, void *stroke_handle, bool final) = 0; + virtual void paint_stroke_done(void *stroke_handle) = 0; + virtual void paint_gradient_fill(const bContext *C, + const Scene *scene, + Brush *brush, + struct PaintStroke *stroke, + void *stroke_handle, + float mouse_start[2], + float mouse_end[2]) = 0; + virtual void paint_bucket_fill(const bContext *C, + const Scene *scene, + Brush *brush, + struct PaintStroke *stroke, + void *stroke_handle, + float mouse_start[2], + float mouse_end[2]) = 0; +}; + +class ImagePaintMode : public AbstractPaintMode { + public: + void *paint_new_stroke(bContext *C, + wmOperator *op, + Object *UNUSED(ob), + const float UNUSED(mouse[2]), + int mode) override + { + return paint_2d_new_stroke(C, op, mode); + } + + void paint_stroke(bContext *UNUSED(C), + void *stroke_handle, + float prev_mouse[2], + float mouse[2], + int eraser, + float pressure, + float distance, + float size) override + { + paint_2d_stroke(stroke_handle, prev_mouse, mouse, eraser, pressure, distance, size); + } + + void paint_stroke_redraw(const bContext *C, void *stroke_handle, bool final) override + { + paint_2d_redraw(C, stroke_handle, final); + } + + void paint_stroke_done(void *stroke_handle) override + { + paint_2d_stroke_done(stroke_handle); + } + + void paint_gradient_fill(const bContext *C, + const Scene *UNUSED(scene), + Brush *brush, + struct PaintStroke *UNUSED(stroke), + void *stroke_handle, + float mouse_start[2], + float mouse_end[2]) override + { + paint_2d_gradient_fill(C, brush, mouse_start, mouse_end, stroke_handle); + } + + void paint_bucket_fill(const bContext *C, + const Scene *scene, + Brush *brush, + struct PaintStroke *stroke, + void *stroke_handle, + float mouse_start[2], + float mouse_end[2]) override + { + float color[3]; + if (paint_stroke_inverted(stroke)) { + srgb_to_linearrgb_v3_v3(color, BKE_brush_secondary_color_get(scene, brush)); + } + else { + srgb_to_linearrgb_v3_v3(color, BKE_brush_color_get(scene, brush)); + } + paint_2d_bucket_fill(C, color, brush, mouse_start, mouse_end, stroke_handle); + } +}; + +class ProjectionPaintMode : public AbstractPaintMode { + public: + void *paint_new_stroke( + bContext *C, wmOperator *UNUSED(op), Object *ob, const float mouse[2], int mode) override + { + return paint_proj_new_stroke(C, ob, mouse, mode); + } + + void paint_stroke(bContext *C, + void *stroke_handle, + float prev_mouse[2], + float mouse[2], + int eraser, + float pressure, + float distance, + float size) override + { + paint_proj_stroke(C, stroke_handle, prev_mouse, mouse, eraser, pressure, distance, size); + }; + + void paint_stroke_redraw(const bContext *C, void *stroke_handle, bool final) override + { + paint_proj_redraw(C, stroke_handle, final); + } + + void paint_stroke_done(void *stroke_handle) override + { + paint_proj_stroke_done(stroke_handle); + } + + void paint_gradient_fill(const bContext *C, + const Scene *scene, + Brush *brush, + struct PaintStroke *stroke, + void *stroke_handle, + float mouse_start[2], + float mouse_end[2]) override + { + paint_fill(C, scene, brush, stroke, stroke_handle, mouse_start, mouse_end); + } + + void paint_bucket_fill(const bContext *C, + const Scene *scene, + Brush *brush, + struct PaintStroke *stroke, + void *stroke_handle, + float mouse_start[2], + float mouse_end[2]) override + { + paint_fill(C, scene, brush, stroke, stroke_handle, mouse_start, mouse_end); + } + + private: + void paint_fill(const bContext *C, + const Scene *scene, + Brush *brush, + struct PaintStroke *stroke, + void *stroke_handle, + float mouse_start[2], + float mouse_end[2]) + { + paint_proj_stroke(C, + stroke_handle, + mouse_start, + mouse_end, + paint_stroke_flipped(stroke), + 1.0, + 0.0, + BKE_brush_size_get(scene, brush)); + /* two redraws, one for GPU update, one for notification */ + paint_proj_redraw(C, stroke_handle, false); + paint_proj_redraw(C, stroke_handle, true); + } +}; + +struct PaintOperation { + AbstractPaintMode *mode = nullptr; + + void *stroke_handle = nullptr; + + float prevmouse[2] = {0.0f, 0.0f}; + float startmouse[2] = {0.0f, 0.0f}; + double starttime = 0.0; + + wmPaintCursor *cursor = nullptr; + ViewContext vc = {nullptr}; + + PaintOperation() = default; + ~PaintOperation() + { + MEM_delete(mode); + mode = nullptr; + + if (cursor) { + WM_paint_cursor_end(cursor); + cursor = nullptr; + } + } +}; + +static void gradient_draw_line(bContext *UNUSED(C), int x, int y, void *customdata) +{ + PaintOperation *pop = (PaintOperation *)customdata; + + if (pop) { + GPU_line_smooth(true); + GPU_blend(GPU_BLEND_ALPHA); + + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); + + ARegion *region = pop->vc.region; + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + + GPU_line_width(4.0); + immUniformColor4ub(0, 0, 0, 255); + + immBegin(GPU_PRIM_LINES, 2); + immVertex2i(pos, x, y); + immVertex2i( + pos, pop->startmouse[0] + region->winrct.xmin, pop->startmouse[1] + region->winrct.ymin); + immEnd(); + + GPU_line_width(2.0); + immUniformColor4ub(255, 255, 255, 255); + + immBegin(GPU_PRIM_LINES, 2); + immVertex2i(pos, x, y); + immVertex2i( + pos, pop->startmouse[0] + region->winrct.xmin, pop->startmouse[1] + region->winrct.ymin); + immEnd(); + + immUnbindProgram(); + + GPU_blend(GPU_BLEND_NONE); + GPU_line_smooth(false); + } +} + +static PaintOperation *texture_paint_init(bContext *C, wmOperator *op, const float mouse[2]) +{ + Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + Scene *scene = CTX_data_scene(C); + ToolSettings *settings = scene->toolsettings; + PaintOperation *pop = MEM_new<PaintOperation>("PaintOperation"); /* caller frees */ + Brush *brush = BKE_paint_brush(&settings->imapaint.paint); + int mode = RNA_enum_get(op->ptr, "mode"); + ED_view3d_viewcontext_init(C, &pop->vc, depsgraph); + + copy_v2_v2(pop->prevmouse, mouse); + copy_v2_v2(pop->startmouse, mouse); + + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = OBACT(view_layer); + + /* initialize from context */ + if (CTX_wm_region_view3d(C)) { + bool uvs, mat, tex, stencil; + if (!ED_paint_proj_mesh_data_check(scene, ob, &uvs, &mat, &tex, &stencil)) { + ED_paint_data_warning(op->reports, uvs, mat, tex, stencil); + MEM_delete(pop); + WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr); + return nullptr; + } + pop->mode = MEM_new<ProjectionPaintMode>("ProjectionPaintMode"); + } + else { + pop->mode = MEM_new<ImagePaintMode>("ImagePaintMode"); + } + + pop->stroke_handle = pop->mode->paint_new_stroke(C, op, ob, mouse, mode); + if (!pop->stroke_handle) { + MEM_delete(pop); + return nullptr; + } + + if ((brush->imagepaint_tool == PAINT_TOOL_FILL) && (brush->flag & BRUSH_USE_GRADIENT)) { + pop->cursor = WM_paint_cursor_activate( + SPACE_TYPE_ANY, RGN_TYPE_ANY, image_paint_poll, gradient_draw_line, pop); + } + + settings->imapaint.flag |= IMAGEPAINT_DRAWING; + ED_image_undo_push_begin(op->type->name, PAINT_MODE_TEXTURE_2D); + + return pop; +} + +static void paint_stroke_update_step(bContext *C, + wmOperator *UNUSED(op), + struct PaintStroke *stroke, + PointerRNA *itemptr) +{ + PaintOperation *pop = static_cast<PaintOperation *>(paint_stroke_mode_data(stroke)); + Scene *scene = CTX_data_scene(C); + ToolSettings *toolsettings = CTX_data_tool_settings(C); + UnifiedPaintSettings *ups = &toolsettings->unified_paint_settings; + Brush *brush = BKE_paint_brush(&toolsettings->imapaint.paint); + + float alphafac = (brush->flag & BRUSH_ACCUMULATE) ? ups->overlap_factor : 1.0f; + + /* initial brush values. Maybe it should be considered moving these to stroke system */ + float startalpha = BKE_brush_alpha_get(scene, brush); + + float mouse[2]; + float pressure; + float size; + float distance = paint_stroke_distance_get(stroke); + int eraser; + + RNA_float_get_array(itemptr, "mouse", mouse); + pressure = RNA_float_get(itemptr, "pressure"); + eraser = RNA_boolean_get(itemptr, "pen_flip"); + size = RNA_float_get(itemptr, "size"); + + /* stroking with fill tool only acts on stroke end */ + if (brush->imagepaint_tool == PAINT_TOOL_FILL) { + copy_v2_v2(pop->prevmouse, mouse); + return; + } + + if (BKE_brush_use_alpha_pressure(brush)) { + BKE_brush_alpha_set(scene, brush, max_ff(0.0f, startalpha * pressure * alphafac)); + } + else { + BKE_brush_alpha_set(scene, brush, max_ff(0.0f, startalpha * alphafac)); + } + + if ((brush->flag & BRUSH_DRAG_DOT) || (brush->flag & BRUSH_ANCHORED)) { + UndoStack *ustack = CTX_wm_manager(C)->undo_stack; + ED_image_undo_restore(ustack->step_init); + } + + pop->mode->paint_stroke( + C, pop->stroke_handle, pop->prevmouse, mouse, eraser, pressure, distance, size); + + copy_v2_v2(pop->prevmouse, mouse); + + /* restore brush values */ + BKE_brush_alpha_set(scene, brush, startalpha); +} + +static void paint_stroke_redraw(const bContext *C, struct PaintStroke *stroke, bool final) +{ + PaintOperation *pop = static_cast<PaintOperation *>(paint_stroke_mode_data(stroke)); + pop->mode->paint_stroke_redraw(C, pop->stroke_handle, final); +} + +static void paint_stroke_done(const bContext *C, struct PaintStroke *stroke) +{ + Scene *scene = CTX_data_scene(C); + ToolSettings *toolsettings = scene->toolsettings; + PaintOperation *pop = static_cast<PaintOperation *>(paint_stroke_mode_data(stroke)); + Brush *brush = BKE_paint_brush(&toolsettings->imapaint.paint); + + toolsettings->imapaint.flag &= ~IMAGEPAINT_DRAWING; + + if (brush->imagepaint_tool == PAINT_TOOL_FILL) { + if (brush->flag & BRUSH_USE_GRADIENT) { + pop->mode->paint_gradient_fill( + C, scene, brush, stroke, pop->stroke_handle, pop->startmouse, pop->prevmouse); + } + else { + pop->mode->paint_bucket_fill( + C, scene, brush, stroke, pop->stroke_handle, pop->startmouse, pop->prevmouse); + } + } + pop->mode->paint_stroke_done(pop->stroke_handle); + pop->stroke_handle = nullptr; + + ED_image_undo_push_end(); + +/* duplicate warning, see texpaint_init */ +#if 0 + if (pop->s.warnmultifile) { + BKE_reportf(op->reports, + RPT_WARNING, + "Image requires 4 color channels to paint: %s", + pop->s.warnmultifile); + } + if (pop->s.warnpackedfile) { + BKE_reportf(op->reports, + RPT_WARNING, + "Packed MultiLayer files cannot be painted: %s", + pop->s.warnpackedfile); + } +#endif + MEM_delete(pop); +} + +static bool paint_stroke_test_start(bContext *C, wmOperator *op, const float mouse[2]) +{ + PaintOperation *pop; + + /* TODO: Should avoid putting this here. Instead, last position should be requested + * from stroke system. */ + + if (!(pop = texture_paint_init(C, op, mouse))) { + return false; + } + + paint_stroke_set_mode_data(static_cast<PaintStroke *>(op->customdata), pop); + + return true; +} + +static int paint_invoke(bContext *C, wmOperator *op, const wmEvent *event) +{ + int retval; + + op->customdata = paint_stroke_new(C, + op, + nullptr, + paint_stroke_test_start, + paint_stroke_update_step, + paint_stroke_redraw, + paint_stroke_done, + event->type); + + if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) { + paint_stroke_free(C, op, static_cast<PaintStroke *>(op->customdata)); + return OPERATOR_FINISHED; + } + /* add modal handler */ + WM_event_add_modal_handler(C, op); + + OPERATOR_RETVAL_CHECK(retval); + BLI_assert(retval == OPERATOR_RUNNING_MODAL); + + return OPERATOR_RUNNING_MODAL; +} + +static int paint_exec(bContext *C, wmOperator *op) +{ + PropertyRNA *strokeprop; + PointerRNA firstpoint; + float mouse[2]; + + strokeprop = RNA_struct_find_property(op->ptr, "stroke"); + + if (!RNA_property_collection_lookup_int(op->ptr, strokeprop, 0, &firstpoint)) { + return OPERATOR_CANCELLED; + } + + RNA_float_get_array(&firstpoint, "mouse", mouse); + + op->customdata = paint_stroke_new(C, + op, + nullptr, + paint_stroke_test_start, + paint_stroke_update_step, + paint_stroke_redraw, + paint_stroke_done, + 0); + /* frees op->customdata */ + return paint_stroke_exec(C, op, static_cast<PaintStroke *>(op->customdata)); +} + +static int paint_modal(bContext *C, wmOperator *op, const wmEvent *event) +{ + return paint_stroke_modal(C, op, event, static_cast<PaintStroke *>(op->customdata)); +} + +static void paint_cancel(bContext *C, wmOperator *op) +{ + paint_stroke_cancel(C, op, static_cast<PaintStroke *>(op->customdata)); +} +} // namespace blender::ed::sculpt_paint::image::ops::paint + +extern "C" { +void PAINT_OT_image_paint(wmOperatorType *ot) +{ + using namespace blender::ed::sculpt_paint::image::ops::paint; + + /* identifiers */ + ot->name = "Image Paint"; + ot->idname = "PAINT_OT_image_paint"; + ot->description = "Paint a stroke into the image"; + + /* api callbacks */ + ot->invoke = paint_invoke; + ot->modal = paint_modal; + ot->exec = paint_exec; + ot->poll = image_paint_poll; + ot->cancel = paint_cancel; + + /* flags */ + ot->flag = OPTYPE_BLOCKING; + + paint_stroke_operator_properties(ot); +} +} |