Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLukas Tönne <lukas.toenne@gmail.com>2015-01-16 14:50:11 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-16 14:50:11 +0300
commit6cd3ebfc9fa4838a74192f2e5cc82b5d5d2e6fe7 (patch)
tree546c8e187f3b5185f019153ee083fa246b698436 /source/blender/editors/sculpt_paint/paint_image_proj.c
parent97a50e78ca88b4ffe180bc6567e5ed0358239efe (diff)
parent5684ad80723454f0d910aad3fa48240da19c4e3b (diff)
Merge branch 'master' into alembic_pointcache
Conflicts: release/scripts/addons source/blender/blenkernel/intern/pointcache.c source/blender/blenloader/intern/versioning_270.c source/blender/editors/space_outliner/outliner_draw.c source/blender/makesdna/DNA_modifier_types.h source/blender/makesrna/intern/rna_modifier.c source/blender/modifiers/MOD_modifiertypes.h source/blender/modifiers/intern/MOD_collision.c source/blender/modifiers/intern/MOD_util.c
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c215
1 files changed, 155 insertions, 60 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 9cc1906596f..3e675012d05 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -50,7 +50,6 @@
#include "BLF_translation.h"
-#include "PIL_time.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -62,7 +61,6 @@
#include "DNA_object_types.h"
#include "BKE_camera.h"
-#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
@@ -80,10 +78,8 @@
#include "BKE_scene.h"
#include "BKE_texture.h"
-#include "UI_view2d.h"
#include "UI_interface.h"
-#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_node.h"
#include "ED_paint.h"
@@ -101,7 +97,6 @@
#include "RNA_enum_types.h"
#include "GPU_draw.h"
-#include "GPU_buffers.h"
#include "IMB_colormanagement.h"
@@ -192,7 +187,7 @@ typedef struct ProjPaintImage {
ImagePaintPartialRedraw *partRedrawRect;
volatile void **undoRect; /* only used to build undo tiles during painting */
unsigned short **maskRect; /* the mask accumulation must happen on canvas, not on space screen bucket.
- * Here we store the mask rectangle */
+ * Here we store the mask rectangle */
bool **valid; /* store flag to enforce validation of undo rectangle */
int touch;
} ProjPaintImage;
@@ -1339,7 +1334,7 @@ static float project_paint_uvpixel_mask(
/* now we can use the normal as a mask */
if (ps->is_ortho) {
- angle = angle_normalized_v3v3((float *)ps->viewDir, no);
+ angle = angle_normalized_v3v3(ps->viewDir, no);
}
else {
/* Annoying but for the perspective view we need to get the pixels location in 3D space :/ */
@@ -1967,25 +1962,63 @@ static int float_z_sort(const void *p1, const void *p2)
return (((float *)p1)[2] < ((float *)p2)[2] ? -1 : 1);
}
+/* assumes one point is within the rectangle */
+static void line_rect_clip(
+ rctf *rect,
+ const float l1[4], const float l2[4],
+ const float uv1[2], const float uv2[2],
+ float uv[2], bool is_ortho)
+{
+ float min = FLT_MAX, tmp;
+ if ((l1[0] - rect->xmin) * (l2[0] - rect->xmin) < 0) {
+ tmp = rect->xmin;
+ min = min_ff((tmp - l1[0]) / (l2[0] - l1[0]), min);
+ }
+ else if ((l1[0] - rect->xmax) * (l2[0] - rect->xmax) < 0) {
+ tmp = rect->xmax;
+ min = min_ff((tmp - l1[0]) / (l2[0] - l1[0]), min);
+ }
+ if ((l1[1] - rect->ymin) * (l2[1] - rect->ymin) < 0) {
+ tmp = rect->ymin;
+ min = min_ff((tmp - l1[1]) / (l2[1] - l1[1]), min);
+ }
+ else if ((l1[1] - rect->ymax) * (l2[1] - rect->ymax) < 0) {
+ tmp = rect->ymax;
+ min = min_ff((tmp - l1[1]) / (l2[1] - l1[1]), min);
+ }
+
+ tmp = (is_ortho) ? 1.0f : (l1[3] + min * (l2[3] - l1[3]));
+
+ uv[0] = (uv1[0] + min * (uv2[0] - uv1[0])) / tmp;
+ uv[1] = (uv1[1] + min * (uv2[1] - uv1[1])) / tmp;
+}
+
+
static void project_bucket_clip_face(
const bool is_ortho,
rctf *bucket_bounds,
float *v1coSS, float *v2coSS, float *v3coSS,
const float *uv1co, const float *uv2co, const float *uv3co,
float bucket_bounds_uv[8][2],
- int *tot)
+ int *tot, bool cull)
{
int inside_bucket_flag = 0;
int inside_face_flag = 0;
const int flip = ((line_point_side_v2(v1coSS, v2coSS, v3coSS) > 0.0f) != (line_point_side_v2(uv1co, uv2co, uv3co) > 0.0f));
-
+ bool colinear = false;
+
float bucket_bounds_ss[4][2];
+ /* detect pathological case where face the three vertices are almost colinear in screen space.
+ * mostly those will be culled but when flood filling or with smooth shading */
+ if (dist_squared_to_line_v2(v1coSS, v2coSS, v3coSS) < PROJ_PIXEL_TOLERANCE)
+ colinear = true;
+
/* get the UV space bounding box */
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v1coSS);
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v2coSS) << 1;
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v3coSS) << 2;
-
+
if (inside_bucket_flag == ISECT_ALL3) {
/* all screenspace points are inside the bucket bounding box, this means we don't need to clip and can simply return the UVs */
if (flip) { /* facing the back? */
@@ -1997,9 +2030,59 @@ static void project_bucket_clip_face(
copy_v2_v2(bucket_bounds_uv[0], uv1co);
copy_v2_v2(bucket_bounds_uv[1], uv2co);
copy_v2_v2(bucket_bounds_uv[2], uv3co);
+ }
+
+ *tot = 3;
+ return;
+ }
+ /* handle pathological case here, no need for further intersections below since tringle area is almost zero */
+ if (colinear) {
+ int flag;
+
+ (*tot) = 0;
+
+ if (cull)
+ return;
+
+ if (inside_bucket_flag & ISECT_1) { copy_v2_v2(bucket_bounds_uv[*tot], uv1co); (*tot)++; }
+
+ flag = inside_bucket_flag & (ISECT_1 | ISECT_2);
+ if (flag && flag != (ISECT_1 | ISECT_2)) {
+ line_rect_clip(bucket_bounds, v1coSS, v2coSS, uv1co, uv2co, bucket_bounds_uv[*tot], is_ortho);
+ (*tot)++;
+ }
+
+ if (inside_bucket_flag & ISECT_2) { copy_v2_v2(bucket_bounds_uv[*tot], uv2co); (*tot)++; }
+
+ flag = inside_bucket_flag & (ISECT_2 | ISECT_3);
+ if (flag && flag != (ISECT_2 | ISECT_3)) {
+ line_rect_clip(bucket_bounds, v2coSS, v3coSS, uv2co, uv3co, bucket_bounds_uv[*tot], is_ortho);
+ (*tot)++;
}
- *tot = 3;
+ if (inside_bucket_flag & ISECT_3) { copy_v2_v2(bucket_bounds_uv[*tot], uv3co); (*tot)++; }
+
+ flag = inside_bucket_flag & (ISECT_3 | ISECT_1);
+ if (flag && flag != (ISECT_3 | ISECT_1)) {
+ line_rect_clip(bucket_bounds, v3coSS, v1coSS, uv3co, uv1co, bucket_bounds_uv[*tot], is_ortho);
+ (*tot)++;
+ }
+
+ if ((*tot) < 3) { /* no intersections to speak of */
+ *tot = 0;
+ return;
+ }
+
+ /* at this point we have all uv points needed in a row. all that's needed is to invert them if necessary */
+ if (flip) {
+ /* flip only to the middle of the array */
+ int i, max = *tot / 2;
+ for (i = 0; i < max; i++) {
+ SWAP(float, bucket_bounds_uv[i][0], bucket_bounds_uv[max - i][0]);
+ SWAP(float, bucket_bounds_uv[i][1], bucket_bounds_uv[max - i][1]);
+ }
+ }
+
return;
}
@@ -2128,47 +2211,32 @@ static void project_bucket_clip_face(
if (flip) qsort(isectVCosSS, *tot, sizeof(float) * 3, float_z_sort_flip);
else qsort(isectVCosSS, *tot, sizeof(float) * 3, float_z_sort);
- /* remove doubles */
- /* first/last check */
- if (fabsf(isectVCosSS[0][0] - isectVCosSS[(*tot) - 1][0]) < PROJ_PIXEL_TOLERANCE &&
- fabsf(isectVCosSS[0][1] - isectVCosSS[(*tot) - 1][1]) < PROJ_PIXEL_TOLERANCE)
- {
- (*tot)--;
- }
-
- /* its possible there is only a few left after remove doubles */
- if ((*tot) < 3) {
- // printf("removed too many doubles A\n");
- *tot = 0;
- return;
- }
-
doubles = true;
while (doubles == true) {
doubles = false;
- for (i = 1; i < (*tot); i++) {
- if (fabsf(isectVCosSS[i - 1][0] - isectVCosSS[i][0]) < PROJ_PIXEL_TOLERANCE &&
- fabsf(isectVCosSS[i - 1][1] - isectVCosSS[i][1]) < PROJ_PIXEL_TOLERANCE)
+
+ for (i = 0; i < (*tot); i++) {
+ if (fabsf(isectVCosSS[(i + 1) % *tot][0] - isectVCosSS[i][0]) < PROJ_PIXEL_TOLERANCE &&
+ fabsf(isectVCosSS[(i + 1) % *tot][1] - isectVCosSS[i][1]) < PROJ_PIXEL_TOLERANCE)
{
int j;
- for (j = i + 1; j < (*tot); j++) {
- isectVCosSS[j - 1][0] = isectVCosSS[j][0];
- isectVCosSS[j - 1][1] = isectVCosSS[j][1];
+ for (j = i; j < (*tot) - 1; j++) {
+ isectVCosSS[j][0] = isectVCosSS[j + 1][0];
+ isectVCosSS[j][1] = isectVCosSS[j + 1][1];
}
doubles = true; /* keep looking for more doubles */
(*tot)--;
}
}
+
+ /* its possible there is only a few left after remove doubles */
+ if ((*tot) < 3) {
+ // printf("removed too many doubles B\n");
+ *tot = 0;
+ return;
+ }
}
- /* its possible there is only a few left after remove doubles */
- if ((*tot) < 3) {
- // printf("removed too many doubles B\n");
- *tot = 0;
- return;
- }
-
-
if (is_ortho) {
for (i = 0; i < (*tot); i++) {
barycentric_weights_v2(v1coSS, v2coSS, v3coSS, isectVCosSS[i], w);
@@ -2406,8 +2474,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
is_ortho, bucket_bounds,
v1coSS, v2coSS, v3coSS,
uv1co, uv2co, uv3co,
- uv_clip, &uv_clip_tot
- );
+ uv_clip, &uv_clip_tot,
+ ps->do_backfacecull || ps->do_occlude);
/* sometimes this happens, better just allow for 8 intersectiosn even though there should be max 6 */
#if 0
@@ -2428,10 +2496,10 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
CLAMP(bounds_px.ymax, 0, ibuf->y);
}
- /*
+#if 0
project_paint_undo_tiles_init(&bounds_px, ps->projImages + image_index, tmpibuf,
tile_width, threaded, ps->do_masking);
- */
+#endif
/* clip face and */
has_isect = 0;
@@ -2821,7 +2889,7 @@ static bool project_bucket_face_isect(ProjPaintState *ps, int bucket_x, int buck
int fidx;
project_bucket_bounds(ps, bucket_x, bucket_y, &bucket_bounds);
-
+
/* Is one of the faces verts in the bucket bounds? */
fidx = mf->v4 ? 3 : 2;
@@ -3092,7 +3160,7 @@ static void project_paint_begin(ProjPaintState *ps)
invert_m4_m4(ps->ob->imat, ps->ob->obmat);
- if (ps->source == PROJ_SRC_VIEW) {
+ if (ELEM(ps->source, PROJ_SRC_VIEW, PROJ_SRC_VIEW_FILL)) {
/* normal drawing */
ps->winx = ps->ar->winx;
ps->winy = ps->ar->winy;
@@ -3230,7 +3298,7 @@ static void project_paint_begin(ProjPaintState *ps)
CLAMP(ps->screenMax[1], (float)(-diameter), (float)(ps->winy + diameter));
#endif
}
- else { /* re-projection, use bounds */
+ else if (ps->source != PROJ_SRC_VIEW_FILL) { /* re-projection, use bounds */
ps->screenMin[0] = 0;
ps->screenMax[0] = (float)(ps->winx);
@@ -3426,8 +3494,8 @@ static void project_paint_begin(ProjPaintState *ps)
#ifdef PROJ_DEBUG_WINCLIP
/* ignore faces outside the view */
- if (
- (v1coSS[0] < ps->screenMin[0] &&
+ if ((ps->source != PROJ_SRC_VIEW_FILL) &&
+ ((v1coSS[0] < ps->screenMin[0] &&
v2coSS[0] < ps->screenMin[0] &&
v3coSS[0] < ps->screenMin[0] &&
(mf->v4 && v4coSS[0] < ps->screenMin[0])) ||
@@ -3445,7 +3513,7 @@ static void project_paint_begin(ProjPaintState *ps)
(v1coSS[1] > ps->screenMax[1] &&
v2coSS[1] > ps->screenMax[1] &&
v3coSS[1] > ps->screenMax[1] &&
- (mf->v4 && v4coSS[1] > ps->screenMax[1]))
+ (mf->v4 && v4coSS[1] > ps->screenMax[1])))
)
{
continue;
@@ -3795,10 +3863,9 @@ static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, fl
}
}
-/* do_projectpaint_smear*
- *
- * note, mask is used to modify the alpha here, this is not correct since it allows
- * accumulation of color greater then 'projPixel->mask' however in the case of smear its not
+/**
+ * \note mask is used to modify the alpha here, this is not correct since it allows
+ * accumulation of color greater than 'projPixel->mask' however in the case of smear its not
* really that important to be correct as it is with clone and painting
*/
static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float mask,
@@ -4219,7 +4286,7 @@ static void *do_projectpaint_thread(void *ph_v)
if (dist_sq <= brush_radius_sq) {
dist = sqrtf(dist_sq);
- falloff = BKE_brush_curve_strength_clamp(ps->brush, dist, brush_radius);
+ falloff = BKE_brush_curve_strength(ps->brush, dist, brush_radius);
if (falloff > 0.0f) {
float texrgb[3];
@@ -4454,7 +4521,35 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po
touch_any = 1;
}
}
+
+ /* calculate pivot for rotation around seletion if needed */
+ if (U.uiflag & USER_ORBIT_SELECTION) {
+ float w[3];
+ int side, index;
+
+ index = project_paint_PickFace(ps, pos, w, &side);
+
+ if (index != -1) {
+ MFace *mf;
+ float world[3];
+ UnifiedPaintSettings *ups = &ps->scene->toolsettings->unified_paint_settings;
+ mf = ps->dm_mface + index;
+
+ if (side == 0) {
+ interp_v3_v3v3v3(world, ps->dm_mvert[(*(&mf->v1))].co, ps->dm_mvert[(*(&mf->v2))].co, ps->dm_mvert[(*(&mf->v3))].co, w);
+ }
+ else {
+ interp_v3_v3v3v3(world, ps->dm_mvert[(*(&mf->v1))].co, ps->dm_mvert[(*(&mf->v3))].co, ps->dm_mvert[(*(&mf->v4))].co, w);
+ }
+
+ ups->average_stroke_counter++;
+ mul_m4_v3(ps->ob->obmat, world);
+ add_v3_v3(ups->average_stroke_accum, world);
+ ups->last_stroke_valid = true;
+ }
+ }
+
return touch_any;
}
@@ -4626,7 +4721,7 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int m
paint_brush_init_tex(ps->brush);
- ps->source = PROJ_SRC_VIEW;
+ ps->source = (ps->tool == PAINT_TOOL_FILL) ? PROJ_SRC_VIEW_FILL : PROJ_SRC_VIEW;
if (ps->ob == NULL || !(ps->ob->lay & ps->v3d->lay)) {
MEM_freeN(ps);
@@ -4649,10 +4744,6 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, const float mouse[2], int m
paint_proj_begin_clone(ps, mouse);
- /* special full screen draw mode for fill tool */
- if (ps->tool == PAINT_TOOL_FILL)
- ps->source = PROJ_SRC_VIEW_FILL;
-
return ps;
}
@@ -5130,6 +5221,8 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
DAG_id_tag_update(&ma->id, 0);
ED_area_tag_redraw(CTX_wm_area(C));
+ BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
+
return true;
}
}
@@ -5288,6 +5381,8 @@ static int add_simple_uvs_exec(bContext *C, wmOperator *UNUSED(op))
if (synch_selection)
scene->toolsettings->uv_flag |= UV_SYNC_SELECTION;
+ BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
+
DAG_id_tag_update(ob->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, scene);