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authorEthan Hall <Ethan1080>2022-05-12 12:35:10 +0300
committerHans Goudey <h.goudey@me.com>2022-05-12 12:35:10 +0300
commitc21cc4dad5c83354d96ba3a97385756c737289b9 (patch)
tree9af6651875b9d9f12ece5099a4d38c3a59bf5f61 /source/blender/editors/sculpt_paint/paint_image_proj.c
parentcb5b33a627d922019ded5765032baf182cee54a2 (diff)
Fix: Paint slot material assignment issues
There are two problems when adding a paint slot to an object without an existing material. First, the `invoke` method creates a material on the object. This modifies the object even if the operation is not executed. Second, the fill color defaults to black when there is no existing material (even when adding a normal, bump, or displacement layer). This patch moves the material creation to the `exec` method. When no material exists on the object, a default Principled BSDF is referenced for default colors in the `invoke` method. Differential Revision: https://developer.blender.org/D14828
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c138
1 files changed, 74 insertions, 64 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 1303da71435..e442cd53639 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -83,6 +83,8 @@
#include "RNA_define.h"
#include "RNA_enum_types.h"
+#include "NOD_shader.h"
+
#include "IMB_colormanagement.h"
//#include "bmesh_tools.h"
@@ -6422,6 +6424,17 @@ static const EnumPropertyItem layer_type_items[] = {
{0, NULL, 0, NULL, NULL},
};
+static Material *get_or_create_current_material(bContext *C, Object *ob)
+{
+ Material *ma = BKE_object_material_get(ob, ob->actcol);
+ if (!ma) {
+ Main *bmain = CTX_data_main(C);
+ ma = BKE_material_add(bmain, "Material");
+ BKE_object_material_assign(bmain, ob, ma, ob->actcol, BKE_MAT_ASSIGN_USERPREF);
+ }
+ return ma;
+}
+
static Image *proj_paint_image_create(wmOperator *op, Main *bmain, bool is_data)
{
Image *ima;
@@ -6459,55 +6472,65 @@ static Image *proj_paint_image_create(wmOperator *op, Main *bmain, bool is_data)
return ima;
}
-static void proj_paint_default_color(wmOperator *op, int type, Material *ma)
+/**
+ * Get a default color for the paint slot layer from a material's Principled BSDF.
+ *
+ * \param layer_type: The layer type of the paint slot
+ * \param ma: The material to attempt using as the default color source.
+ * If this fails or \p ma is null, a default Principled BSDF is used instead.
+ */
+static void default_paint_slot_color_get(int layer_type, Material *ma, float color[4])
{
- if (RNA_struct_property_is_set(op->ptr, "color")) {
- return;
- }
-
- bNode *in_node = ntreeFindType(ma->nodetree, SH_NODE_BSDF_PRINCIPLED);
- if (in_node == NULL) {
- return;
- }
-
- float color[4];
-
- if (type >= LAYER_BASE_COLOR && type < LAYER_NORMAL) {
- /* Copy color from node, so result is unchanged after assigning textures. */
- bNodeSocket *in_sock = nodeFindSocket(in_node, SOCK_IN, layer_type_items[type].name);
-
- switch (in_sock->type) {
- case SOCK_FLOAT: {
- bNodeSocketValueFloat *socket_data = in_sock->default_value;
- copy_v3_fl(color, socket_data->value);
- color[3] = 1.0f;
- break;
+ switch (layer_type) {
+ case LAYER_BASE_COLOR:
+ case LAYER_SPECULAR:
+ case LAYER_ROUGHNESS:
+ case LAYER_METALLIC: {
+ bNodeTree *ntree = NULL;
+ bNode *in_node = ma ? ntreeFindType(ma->nodetree, SH_NODE_BSDF_PRINCIPLED) : NULL;
+ if (!in_node) {
+ /* An existing material or Principled BSDF node could not be found.
+ * Copy default color values from a default Principled BSDF instead. */
+ ntree = ntreeAddTree(NULL, "Temporary Shader Nodetree", ntreeType_Shader->idname);
+ in_node = nodeAddStaticNode(NULL, ntree, SH_NODE_BSDF_PRINCIPLED);
}
- case SOCK_VECTOR:
- case SOCK_RGBA: {
- bNodeSocketValueRGBA *socket_data = in_sock->default_value;
- copy_v3_v3(color, socket_data->value);
- color[3] = 1.0f;
- break;
+ bNodeSocket *in_sock = nodeFindSocket(in_node, SOCK_IN, layer_type_items[layer_type].name);
+ switch (in_sock->type) {
+ case SOCK_FLOAT: {
+ bNodeSocketValueFloat *socket_data = in_sock->default_value;
+ copy_v3_fl(color, socket_data->value);
+ color[3] = 1.0f;
+ break;
+ }
+ case SOCK_VECTOR:
+ case SOCK_RGBA: {
+ bNodeSocketValueRGBA *socket_data = in_sock->default_value;
+ copy_v3_v3(color, socket_data->value);
+ color[3] = 1.0f;
+ break;
+ }
+ default:
+ BLI_assert_unreachable();
+ rgba_float_args_set(color, 0.0f, 0.0f, 0.0f, 1.0f);
+ break;
}
- default: {
- return;
+ /* Cleanup */
+ if (ntree) {
+ ntreeFreeTree(ntree);
+ MEM_freeN(ntree);
}
+ return;
}
+ case LAYER_NORMAL:
+ /* Neutral tangent space normal map. */
+ rgba_float_args_set(color, 0.5f, 0.5f, 1.0f, 1.0f);
+ break;
+ case LAYER_BUMP:
+ case LAYER_DISPLACEMENT:
+ /* Neutral displacement and bump map. */
+ rgba_float_args_set(color, 0.5f, 0.5f, 0.5f, 1.0f);
+ break;
}
- else if (type == LAYER_NORMAL) {
- /* Neutral tangent space normal map. */
- rgba_float_args_set(color, 0.5f, 0.5f, 1.0f, 1.0f);
- }
- else if (ELEM(type, LAYER_BUMP, LAYER_DISPLACEMENT)) {
- /* Neutral displacement and bump map. */
- rgba_float_args_set(color, 0.5f, 0.5f, 0.5f, 1.0f);
- }
- else {
- return;
- }
-
- RNA_float_set_array(op->ptr, "color", color);
}
static bool proj_paint_add_slot(bContext *C, wmOperator *op)
@@ -6521,7 +6544,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
return false;
}
- ma = BKE_object_material_get(ob, ob->actcol);
+ ma = get_or_create_current_material(C, ob);
if (ma) {
Main *bmain = CTX_data_main(C);
@@ -6632,25 +6655,8 @@ static int get_texture_layer_type(wmOperator *op, const char *prop_name)
return type;
}
-static Material *get_or_create_current_material(bContext *C, Object *ob)
-{
- Material *ma = BKE_object_material_get(ob, ob->actcol);
- if (!ma) {
- Main *bmain = CTX_data_main(C);
- ma = BKE_material_add(bmain, "Material");
- BKE_object_material_assign(bmain, ob, ma, ob->actcol, BKE_MAT_ASSIGN_USERPREF);
- }
- return ma;
-}
-
static int texture_paint_add_texture_paint_slot_exec(bContext *C, wmOperator *op)
{
- Object *ob = ED_object_active_context(C);
- Material *ma = get_or_create_current_material(C, ob);
-
- int type = get_texture_layer_type(op, "type");
- proj_paint_default_color(op, type, ma);
-
if (proj_paint_add_slot(C, op)) {
return OPERATOR_FINISHED;
}
@@ -6671,17 +6677,21 @@ static int texture_paint_add_texture_paint_slot_invoke(bContext *C,
wmOperator *op,
const wmEvent *UNUSED(event))
{
- /* Get material and default color to display in the popup. */
Object *ob = ED_object_active_context(C);
- Material *ma = get_or_create_current_material(C, ob);
+ Material *ma = BKE_object_material_get(ob, ob->actcol);
int type = get_texture_layer_type(op, "type");
- proj_paint_default_color(op, type, ma);
+ /* Set default name. */
char imagename[MAX_ID_NAME - 2];
get_default_texture_layer_name_for_object(ob, type, (char *)&imagename, sizeof(imagename));
RNA_string_set(op->ptr, "name", imagename);
+ /* Set default color. Copy the color from nodes, so it matches the existing material. */
+ float color[4];
+ default_paint_slot_color_get(type, ma, color);
+ RNA_float_set_array(op->ptr, "color", color);
+
return WM_operator_props_dialog_popup(C, op, 300);
}