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authorCampbell Barton <ideasman42@gmail.com>2017-07-13 13:48:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-07-13 13:50:02 +0300
commit248bba81e7a0312addaecba4626ed51f0df79161 (patch)
treed0e5d95cfcbb964705108efc3639a89d32cb3a95 /source/blender/editors/sculpt_paint/paint_image_proj.c
parente656dcd36536c0d6cf33cdd8336e73292986ae3a (diff)
Fix texture paint crash when painting onto stencil
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index d0f1cc99b8d..b43581170d0 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3712,8 +3712,12 @@ static void project_paint_prepare_all_faces(
}
/* don't allow using the same inage for painting and stencilling */
- if (slot->ima == ps->stencil_ima)
+ if (slot->ima == ps->stencil_ima) {
+ /* While this shouldn't be used, face-winding reads all polys.
+ * It's less trouble to set all faces to valid UV's, avoiding NULL checks all over. */
+ ps->dm_mloopuv[lt->poly] = mloopuv_base;
continue;
+ }
tpage = slot->ima;
}