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authorCampbell Barton <ideasman42@gmail.com>2015-11-11 16:06:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-11-11 16:25:09 +0300
commit7b96f02f5b7e08712874eadaad7275140d0f6ef5 (patch)
treebe5a9e30afef99c119f29ab514bc207b15251ae5 /source/blender/editors/sculpt_paint/paint_image_proj.c
parent145298e2d3b2edfc3ddb6d8ccfb3f393232dafb9 (diff)
OpenGL Render: Support full-sample Anti-Aliasing
This brings back old (slower), higher quality method. Useful since graphics cards often use a faster MSAA which only oversamples edges.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 3b6f88f0538..6ebf965b215 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5401,7 +5401,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
ibuf = ED_view3d_draw_offscreen_imbuf(
scene, CTX_wm_view3d(C), CTX_wm_region(C),
- w, h, IB_rect, false, R_ALPHAPREMUL, 0, NULL,
+ w, h, IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
if (!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */