diff options
author | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:43:08 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:43:08 +0300 |
commit | d1eefc421544e2ea632fb35cb6bcaade4c39ce6b (patch) | |
tree | d7489bcfe42af9ae9a59286d3971d6f0e2642b91 /source/blender/editors/sculpt_paint/paint_image_proj.c | |
parent | 3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 (diff) |
Spelling: Then Versus Than
Corrects incorrect usages of the words 'then' and 'than'.
Differential Revision: https://developer.blender.org/D9246
Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_proj.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 75f1e63ebb3..37af1fb6cda 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -467,7 +467,7 @@ typedef struct ProjPixel { /* Only used when the airbrush is disabled. * Store the max mask value to avoid painting over an area with a lower opacity * with an advantage that we can avoid touching the pixel at all, if the - * new mask value is lower then mask_accum */ + * new mask value is lower than mask_accum */ ushort *mask_accum; /* horrible hack, store tile valid flag pointer here to re-validate tiles @@ -2254,7 +2254,7 @@ static bool project_bucket_isect_circle(const float cent[2], /* Would normally to a simple intersection test, * however we know the bounds of these 2 already intersect so we only need to test * if the center is inside the vertical or horizontal bounds on either axis, - * this is even less work then an intersection test. + * this is even less work than an intersection test. */ #if 0 if (BLI_rctf_isect_pt_v(bucket_bounds, cent)) { @@ -2660,7 +2660,7 @@ static void project_bucket_clip_face(const bool is_ortho, * * There are a number of ways this could be done, currently it just collects all * intersecting verts, and line intersections, then sorts them clockwise, this is - * a lot easier then evaluating the geometry to do a correct clipping on both shapes. + * a lot easier than evaluating the geometry to do a correct clipping on both shapes. */ /* Add a bunch of points, we know must make up the convex hull @@ -2765,7 +2765,7 @@ static void project_bucket_clip_face(const bool is_ortho, /* Collect angles for every point around the center point */ -#if 0 /* uses a few more cycles then the above loop */ +#if 0 /* uses a few more cycles than the above loop */ for (int i = 0; i < (*tot); i++) { isectVCosSS[i][2] = angle_2d_clockwise(up, cent, isectVCosSS[i]); } @@ -3248,7 +3248,7 @@ static void project_paint_face_init(const ProjPaintState *ps, vCoSS[1] = ps->screenCoords[lt_vtri[1]]; vCoSS[2] = ps->screenCoords[lt_vtri[2]]; - /* PROJ_FACE_SCALE_SEAM must be slightly less then 1.0f */ + /* PROJ_FACE_SCALE_SEAM must be slightly less than 1.0f */ if (is_ortho) { scale_tri(insetCos, vCoSS, PROJ_FACE_SCALE_SEAM); } @@ -4895,7 +4895,7 @@ static void do_projectpaint_soften_f(ProjPaintState *ps, BlurKernel *kernel = ps->blurkernel; float *rgba = projPixel->newColor.f; - /* rather then painting, accumulate surrounding colors */ + /* rather than painting, accumulate surrounding colors */ zero_v4(rgba); for (yk = 0; yk < kernel->side; yk++) { @@ -4956,7 +4956,7 @@ static void do_projectpaint_soften(ProjPaintState *ps, /* convert to byte after */ float rgba[4]; - /* rather then painting, accumulate surrounding colors */ + /* rather than painting, accumulate surrounding colors */ zero_v4(rgba); for (yk = 0; yk < kernel->side; yk++) { @@ -6285,7 +6285,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op) array += sizeof(rv3d->viewmat) / sizeof(float); is_ortho = ED_view3d_clip_range_get(depsgraph, v3d, rv3d, &array[0], &array[1], true); /* using float for a bool is dodgy but since its an extra member in the array... - * easier then adding a single bool prop */ + * easier than adding a single bool prop */ array[2] = is_ortho ? 1.0f : 0.0f; IDP_AddToGroup(idgroup, view_data); |