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authorCampbell Barton <ideasman42@gmail.com>2015-05-13 11:04:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-05-13 11:04:46 +0300
commita050d6063c78004de8b4b5945cb03bb43d84c8de (patch)
tree052e79fdb4f54fcb4876543f4a67b12365959056 /source/blender/editors/sculpt_paint/paint_image_proj.c
parent3e782756e386d036edce24d11ee092695b283cda (diff)
Project Paint: resolve ugly bleed artifacts
Use the bilinear reverse to find the pixel to bleed from. Was using pixel space which didn't work well.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c7
1 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 400202ab61a..8bf4395add2 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -2825,11 +2825,8 @@ static void project_paint_face_init(
/* Since this is a seam we need to work out where on the line this pixel is */
//fac = line_point_factor_v2(uv, uv_seam_quad[0], uv_seam_quad[1]);
-
- fac = line_point_factor_v2(uv, seam_subsection[0], seam_subsection[1]);
- if (fac < 0.0f) { copy_v3_v3(pixelScreenCo, edge_verts_inset_clip[0]); }
- else if (fac > 1.0f) { copy_v3_v3(pixelScreenCo, edge_verts_inset_clip[1]); }
- else { interp_v3_v3v3(pixelScreenCo, edge_verts_inset_clip[0], edge_verts_inset_clip[1], fac); }
+ fac = resolve_quad_u_v2(uv, UNPACK4(seam_subsection));
+ interp_v3_v3v3(pixelScreenCo, edge_verts_inset_clip[0], edge_verts_inset_clip[1], fac);
if (!is_ortho) {
pixelScreenCo[3] = 1.0f;