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authorCampbell Barton <ideasman42@gmail.com>2019-02-05 06:24:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-06 03:52:04 +0300
commite535ff44ffd686def7aafec401acec657f5a614c (patch)
tree39910c4513dd223378f71af51730fae3a62ac3ae /source/blender/editors/sculpt_paint/paint_image_proj.c
parent8996e26116f063ce28a9784899fc36d87f31dabe (diff)
Undo System: remove accumulate/store modes
This complicated handling of undo steps in a generic way especially switching between undo systems that stored data to ones that accumulated changes. Now each undo system must treat it's steps as check-point, internally it can apply/rewind changes. This commit also fixes projection paint where the object mode wasn't following the undo steps.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 182a0912533..bb9391a052c 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5546,7 +5546,7 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
scene->toolsettings->imapaint.flag |= IMAGEPAINT_DRAWING;
- ED_image_undo_push_begin(op->type->name);
+ ED_image_undo_push_begin(op->type->name, PAINT_MODE_TEXTURE_3D);
/* allocate and initialize spatial data structures */
project_paint_begin(C, &ps, false, 0);