Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:13:40 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:29:50 +0300
commitab0bc65c24bdf68c356adb2566f3669153c931ea (patch)
tree23909478874a13d84e504a905809eb211e62a9e2 /source/blender/editors/sculpt_paint/paint_image_proj.c
parentcee53160d2bd9067a3d43cc862ce61e36ff70454 (diff)
Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c14
1 files changed, 12 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 6da33ad8b72..e39abd591cf 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -61,6 +61,7 @@
#include "BKE_colorband.h"
#include "BKE_context.h"
#include "BKE_colortools.h"
+#include "BKE_customdata.h"
#include "BKE_idprop.h"
#include "BKE_image.h"
#include "BKE_library.h"
@@ -3780,17 +3781,26 @@ static bool proj_paint_state_mesh_eval_init(const bContext *C, ProjPaintState *p
return false;
}
+ CustomData_MeshMasks cddata_masks = scene_eval->customdata_mask;
+ cddata_masks.fmask |= CD_MASK_MTFACE;
+ cddata_masks.lmask |= CD_MASK_MLOOPUV;
+
/* Workaround for subsurf selection, try the display mesh first */
if (ps->source == PROJ_SRC_IMAGE_CAM) {
/* using render mesh, assume only camera was rendered from */
ps->me_eval = mesh_create_eval_final_render(
- depsgraph, scene_eval, ob_eval, scene_eval->customdata_mask | CD_MASK_MLOOPUV | CD_MASK_MTFACE);
+ depsgraph, scene_eval, ob_eval, &cddata_masks);
ps->me_eval_free = true;
}
else {
+ if (ps->do_face_sel) {
+ cddata_masks.vmask |= CD_MASK_ORIGINDEX;
+ cddata_masks.emask |= CD_MASK_ORIGINDEX;
+ cddata_masks.pmask |= CD_MASK_ORIGINDEX;
+ }
ps->me_eval = mesh_get_eval_final(
depsgraph, scene_eval, ob_eval,
- scene_eval->customdata_mask | CD_MASK_MLOOPUV | CD_MASK_MTFACE | (ps->do_face_sel ? CD_MASK_ORIGINDEX : 0));
+ &cddata_masks);
ps->me_eval_free = false;
}