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authorJulian Eisel <julian@blender.org>2020-04-03 14:25:03 +0300
committerJulian Eisel <julian@blender.org>2020-04-03 14:34:50 +0300
commit905c0269f302e8e0e7a27dda8d5256fdcd06ce60 (patch)
tree1c720d4f0069879d5b4c0c9ea8db867106920d4f /source/blender/editors/sculpt_paint/paint_image_proj.c
parent1a69384e76e2b1ab11c87a582eb2cdf26386ac59 (diff)
Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 6494e53e182..0b99806109a 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -6224,13 +6224,13 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
int maxsize;
char err_out[256] = "unknown";
- ScrArea *sa = BKE_screen_find_big_area(CTX_wm_screen(C), SPACE_VIEW3D, 0);
- if (!sa) {
+ ScrArea *area = BKE_screen_find_big_area(CTX_wm_screen(C), SPACE_VIEW3D, 0);
+ if (!area) {
BKE_report(op->reports, RPT_ERROR, "No 3D viewport found to create image from");
return OPERATOR_CANCELLED;
}
- ARegion *region = BKE_area_find_region_active_win(sa);
+ ARegion *region = BKE_area_find_region_active_win(area);
if (!region) {
BKE_report(op->reports, RPT_ERROR, "No 3D viewport found to create image from");
return OPERATOR_CANCELLED;
@@ -6250,7 +6250,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
/* Create a copy of the overlays where they are all turned off, except the
* texture paint overlay opacity */
- View3D *v3d = sa->spacedata.first;
+ View3D *v3d = area->spacedata.first;
View3D v3d_copy = *v3d;
v3d_copy.gridflag = 0;
v3d_copy.flag2 = 0;