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authorJeroen Bakker <j.bakker@atmind.nl>2019-05-21 11:33:45 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-05-21 17:10:48 +0300
commit030725a9e5b8a46dc1909c9e1b85c3aba506ae6d (patch)
treed955a60589c4d4c00de80139cfd8f39b18de170b /source/blender/editors/sculpt_paint/paint_image_proj.c
parente425e98475139733dbfb1da71a39edbad60ed8e1 (diff)
Viewport: MSAA support during ViewportRendering
When rendering viewport to an offscreen buffer the buffer was constructed for non anti aliasing (0 samples). This made the objects that are drawn by the `object_mode` including `wireframe` draw type non-anti-aliased. The offscreen buffers will be constructed based on the user setting for viewport multisampling (`U.ogl_multisamples`). The same setting will also be used when previewing scene strips in the sequencer. For now this only improves wireframe drawing in the scene strips. To improve the Anti aliasing in the scene strips we need to get finer control in the draw manager. This will be part of a different patch I am preparing. Please note that this patch also cleansup some unused code in the offscreen rendering (FSAA code was still existing, but never called) Reviewed By: brecht Maniphest Tasks: T64849 Differential Revision: https://developer.blender.org/D4907
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index d7553d18d3b..303c3fac363 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -6188,7 +6188,6 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
w,
h,
IB_rect,
- V3D_OFSDRAW_NONE,
R_ALPHAPREMUL,
0,
NULL,