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author | Campbell Barton <ideasman42@gmail.com> | 2019-06-12 02:04:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-06-12 02:43:49 +0300 |
commit | 6529d20d79a5e55696a2fa48150055d3e4a942dd (patch) | |
tree | 314f21fd4c91f8a5558cfe34e04f6ce1e50d3c98 /source/blender/editors/sculpt_paint/paint_image_proj.c | |
parent | 8ce93ef6ae5169297aca67f5439503c3b25dc707 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_proj.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index bae79d5ea60..6f20b853881 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -3912,7 +3912,7 @@ static void proj_paint_state_thread_init(ProjPaintState *ps, const bool reset_th /* Thread stuff * - * very small brushes run a lot slower multithreaded since the advantage with + * very small brushes run a lot slower multi-threaded since the advantage with * threads is being able to fill in multiple buckets at once. * Only use threads for bigger brushes. */ @@ -5104,7 +5104,7 @@ static void image_paint_partial_redraw_expand(ImagePaintPartialRedraw *cell, cell->y2 = max_ii(cell->y2, (int)projPixel->y_px + 1); } -/* run this for single and multithreaded painting */ +/* Run this for single and multi-threaded painting. */ static void do_projectpaint_thread(TaskPool *__restrict UNUSED(pool), void *ph_v, int UNUSED(threadid)) |