diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-27 16:49:59 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-27 16:49:59 +0300 |
commit | 58adc586612e695d04033f2029362f279a9c05a4 (patch) | |
tree | 0ebe8d1958f179e54a07eb44456002d46816a593 /source/blender/editors/sculpt_paint/paint_image_proj.c | |
parent | 0f6b2504f80edddc76c104e9df0722fbb7d484a7 (diff) | |
parent | a247b53084760498ca81eb6bdb901dee8f3a02ca (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image_proj.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_proj.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 3ad373f4829..898826ff273 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -571,7 +571,7 @@ static float VecZDepthPersp( } else /* dummy values for zero area face */ w_tmp[0] = w_tmp[1] = w_tmp[2] = 1.0f / 3.0f; - /* done mimicing barycentric_weights_v2() */ + /* done mimicking barycentric_weights_v2() */ return (v1[2] * w_tmp[0]) + (v2[2] * w_tmp[1]) + (v3[2] * w_tmp[2]); } @@ -1695,7 +1695,7 @@ static ProjPixel *project_paint_uvpixel_init( if (ibuf->rect_float) projPixel->pixel.f_pt[0] = 0; else projPixel->pixel.ch_pt[0] = 0; #endif - /* pointer arithmetics */ + /* pointer arithmetic */ projPixel->image_index = projima - ps->projImages; return projPixel; @@ -2586,7 +2586,7 @@ static void project_paint_face_init( v2coSS = ps->screenCoords[lt_vtri[1]]; v3coSS = ps->screenCoords[lt_vtri[2]]; - /* This funtion gives is a concave polyline in UV space from the clipped tri*/ + /* This function gives is a concave polyline in UV space from the clipped tri*/ project_bucket_clip_face( is_ortho, is_flip_object, clip_rect, bucket_bounds, @@ -2620,7 +2620,7 @@ static void project_paint_face_init( //uv[0] = (((float)x) + 0.5f) / ibuf->x; uv[0] = (float)x / ibuf_xf; /* use pixel offset UV coords instead */ - /* Note about IsectPoly2Df_twoside, checking the face or uv flipping doesnt work, + /* Note about IsectPoly2Df_twoside, checking the face or uv flipping doesn't work, * could check the poly direction but better to do this */ if ((do_backfacecull == true && IsectPoly2Df(uv, uv_clip, uv_clip_tot)) || (do_backfacecull == false && IsectPoly2Df_twoside(uv, uv_clip, uv_clip_tot))) @@ -2713,7 +2713,7 @@ static void project_paint_face_init( /* Now create new UV's for the seam face */ float (*outset_uv)[2] = ps->faceSeamUVs[tri_index]; - float insetCos[3][3]; /* inset face coords. NOTE!!! ScreenSace for ortho, Worldspace in prespective view */ + float insetCos[3][3]; /* inset face coords. NOTE!!! ScreenSace for ortho, Worldspace in perspective view */ const float *vCoSS[3]; /* vertex screenspace coords */ |