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authorAntony Riakiotakis <kalast@gmail.com>2013-03-10 21:40:55 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-03-10 21:40:55 +0400
commit4760e002ddc3e93ecbf0861f535fe82d76dfa95b (patch)
treede8fccb717d98be6832f53c426c08056d7bb96c6 /source/blender/editors/sculpt_paint/paint_intern.h
parent98cafc953810a61c44ab37b8d27d7e12e83d0922 (diff)
Texpaint refactor complete!
* Projection painting files reside in paint_image_proj.c * 2d projection files reside in paint_image_2d.c * Common operator/paint operation code resides in paint_image.c All old code layout is out. Phew...Now we can at least concentrate on each system separately when debugging this beast. We could even separate the paint structs for 2d/projective more easily should we choose to do so.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index cb3fda55a26..b0478bccd8c 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -119,6 +119,8 @@ typedef struct ImagePaintPartialRedraw {
int image_texture_paint_poll(struct bContext *C);
void *image_undo_push_tile(struct Image *ima, struct ImBuf *ibuf, struct ImBuf **tmpibuf, int x_tile, int y_tile);
+void image_undo_restore(struct bContext *C, struct ListBase *lb);
+void image_undo_free(struct ListBase *lb);
void imapaint_image_update(struct SpaceImage *sima, struct Image *image, struct ImBuf *ibuf, short texpaint);
struct ImagePaintPartialRedraw *get_imapaintpartial(void);
void set_imapaintpartial(struct ImagePaintPartialRedraw * ippr);
@@ -128,6 +130,9 @@ void *paint_2d_new_stroke(struct bContext *, struct wmOperator *);
void paint_2d_redraw(const bContext *C, void *ps, int final);
void paint_2d_stroke_done(void *ps);
int paint_2d_stroke(void *ps, const int prev_mval[2], const int mval[2], int eraser);
+void *paint_proj_new_stroke(struct bContext *C, struct Object *ob, int mouse[2]);
+int paint_proj_stroke(void *ps, const int prevmval_i[2], const int mval_i[2]);
+void paint_proj_stroke_done(void *ps);
void paint_brush_init_tex(struct Brush *brush);
void paint_brush_exit_tex(struct Brush *brush);
@@ -140,7 +145,7 @@ void PAINT_OT_project_image(struct wmOperatorType *ot);
void PAINT_OT_image_from_view(struct wmOperatorType *ot);
/* new texture painting */
-void PAINT_OT_image_paint_proj(struct wmOperatorType *ot);
+void PAINT_OT_image_paint(struct wmOperatorType *ot);
/* uv sculpting */
int uv_sculpt_poll(struct bContext *C);