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authorAntony Riakiotakis <kalast@gmail.com>2013-03-06 23:54:43 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-03-06 23:54:43 +0400
commit8676530b7d035d9ecb4e518d084790a4d305ec35 (patch)
tree1ebb9b884a75096c52876cf705800c3ce8bea55b /source/blender/editors/sculpt_paint/paint_intern.h
parentc75065136c03a4cb65709c87b66579190c6bdeee (diff)
Texture paint refactoring commit
Adding new file paint_image_proj.c which includes the projective texture painting part of texture painting, using the stroke system. To access the new code path use Shift-LClick. The new code path still is problematic with tablet pressure and I will be looking into ways to unify this across paint systems next. The old code is still present and can be accessed by regular Lclick as usual. Also removed 3D (non-projective) painting from 3D viewport. TODO: * Add pressure influence code to stroke, remove from every other paint system code, including texpaint. * Put UnifiedPaintSettings update in PaintStroke code.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index a75d98f9923..36b1e56557f 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -113,6 +113,9 @@ void PAINT_OT_texture_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_project_image(struct wmOperatorType *ot);
void PAINT_OT_image_from_view(struct wmOperatorType *ot);
+/* new texture painting */
+void PAINT_OT_image_paint_proj(struct wmOperatorType *ot);
+
/* uv sculpting */
int uv_sculpt_poll(struct bContext *C);