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authorAntony Riakiotakis <kalast@gmail.com>2013-03-10 06:30:53 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-03-10 06:30:53 +0400
commitcb994563509400dfcafecf4d5e7fa2e066f9e55b (patch)
treed354e85c9bed0c73ea71687848beaeacf025e6ef /source/blender/editors/sculpt_paint/paint_intern.h
parent948b92ae8c17cb2e9aeaa808702c61fe7eb41f3e (diff)
* Cleanup: collapse unneeded paint 2d function to the caller. Also, new
code now does not use painter_2d_paint at all. Made sure the approprate variables of painter_2d are still initialized (They may be refactored to become part of the ImagePaintState struct) * Enable pressure control for new code path in texture paint. This revealed a bug, also present in blender 2.66: Size pressure is broken. This was pretty interesting for me because it indicates that we could support dynamic size in texture paint: (See anchored brushes)
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index 91ef6b83b36..cb3fda55a26 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -127,7 +127,7 @@ void imapaint_dirty_region(struct Image *ima, struct ImBuf *ibuf, int x, int y,
void *paint_2d_new_stroke(struct bContext *, struct wmOperator *);
void paint_2d_redraw(const bContext *C, void *ps, int final);
void paint_2d_stroke_done(void *ps);
-int paint_2d_stroke(void *ps, const int mval[2], float pressure, int eraser);
+int paint_2d_stroke(void *ps, const int prev_mval[2], const int mval[2], int eraser);
void paint_brush_init_tex(struct Brush *brush);
void paint_brush_exit_tex(struct Brush *brush);