diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 11:10:34 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 13:32:38 +0300 |
commit | 928becec60d16880838dd756cc8b6b5ee73f9b2d (patch) | |
tree | a54a8038c357c20d7b88a52d065b0f487480597d /source/blender/editors/sculpt_paint/paint_intern.h | |
parent | 5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff) |
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).
Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.
- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
select different brushes.
- Make UV sculpt use paint paint tool slots
(using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
S/P/G keys to switch tools.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_intern.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h index 1a8d2f79290..ea4814857ba 100644 --- a/source/blender/editors/sculpt_paint/paint_intern.h +++ b/source/blender/editors/sculpt_paint/paint_intern.h @@ -279,9 +279,6 @@ struct ListBase *ED_image_undosys_step_get_tiles(struct UndoStep *us_p); struct ListBase *ED_image_undo_get_tiles(void); /* sculpt_uv.c */ -bool uv_sculpt_poll(struct bContext *C); -bool uv_sculpt_keymap_poll(struct bContext *C); - void SCULPT_OT_uv_sculpt_stroke(struct wmOperatorType *ot); /* paint_utils.c */ |