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authorAntony Riakiotakis <kalast@gmail.com>2013-12-19 16:39:54 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-12-19 16:40:19 +0400
commita102d3397f69e84b11d57ac15a5206a60cf41614 (patch)
tree95eb6f2ecf960be784604d7ae58cb569469878aa /source/blender/editors/sculpt_paint/paint_intern.h
parent70ef1f20043425d0b721cbb03eebaa26ec013af9 (diff)
Sculpting:
* Support for symmetry in lasso masking * Optimize away symmetry multiplication of gravity vector if no gravity active * Move flip_v3_v3 to paint_utils (used in masking as well) * Use OpenMP for mask flood fill too.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index 01f5d53594e..57eaa454621 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -219,6 +219,7 @@ int vert_paint_poll(struct bContext *C);
int mask_paint_poll(struct bContext *C);
int facemask_paint_poll(struct bContext *C);
+void flip_v3_v3(float out[3], const float in[3], const char symm);
/* stroke operator */
typedef enum BrushStrokeMode {