diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-09-27 18:38:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-09-27 18:47:37 +0300 |
commit | 4f616c93f7cb8c8c8e038bc0c949c931242971c2 (patch) | |
tree | f696051e640c757ef2fdacce463d04b7ebb32838 /source/blender/editors/sculpt_paint/paint_intern.h | |
parent | 2de5e14f53e9a439ae87deb16f816ec71445c1ba (diff) |
Vertex/Weight Paint: Use PBVH for painting
2016 GSOC project by @nathanvollmer, see D2150
- Mirrored painting and radial symmetry, like in sculpt mode.
- Volume based splash prevention,
which avoids painting vertices far away from the 3D brush location.
- Normal based splash prevention,
which avoids painting vertices with normals opposite the normal
at the 3D brush location.
- Blur mode now uses a nearest neighbor average.
- Average mode, which averages the color/weight
of the vertices within the brush
- Smudge mode, which pulls the colors/weights
along the direction of the brush
- RGB^2 color blending, which gives a more accurate
blend between two colors
- multithreading support. (PBVH leaves are painted in parallel.)
- Foreground/background color picker in vertex paint
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_intern.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h index 7e05ab929ae..0ec7d97a04d 100644 --- a/source/blender/editors/sculpt_paint/paint_intern.h +++ b/source/blender/editors/sculpt_paint/paint_intern.h @@ -97,7 +97,7 @@ int vertex_paint_poll(struct bContext *C); int vertex_paint_mode_poll(struct bContext *C); bool ED_vpaint_fill(struct Object *ob, unsigned int paintcol); -bool ED_wpaint_fill(struct VPaint *wp, struct Object *ob, float paintweight); +bool ED_wpaint_fill(struct Object *ob, float paintweight); bool ED_vpaint_smooth(struct Object *ob); |