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authorJoseph Eagar <joeedh@gmail.com>2022-04-21 08:03:45 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-04-21 08:14:03 +0300
commit575ade22d4de472ccf9e7d2dc1ffca37416c58f6 (patch)
treea3f3432ea1c1ad6c4792ec3cfeea55e97b9280b8 /source/blender/editors/sculpt_paint/paint_intern.h
parentc6ed879f9aa7cd863f146cc7104f16cfe8a73e8a (diff)
Commit D14179: Revamp Vertex Paint With C++
- Verrtex paint mode has been refactored into C++ templates. It now works with both byte and float colors and point & corner attribute domains. - There is a new API for mixing colors (also based on C++ templates). Unlike the existing APIs byte and float colors are interpolated identically. Interpolation does happen in a squared rgb space, this may be changed in the future. - Vertex paint now uses the sculpt undo system. Reviewed By: Brecht Van Lommel. Differential Revision: https://developer.blender.org/D14179 Ref D14179
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index f784ebe4b4f..9cdd6a5edcc 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -133,7 +133,9 @@ void PAINT_OT_weight_gradient(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint(struct wmOperatorType *ot);
-unsigned int vpaint_get_current_col(struct Scene *scene, struct VPaint *vp, bool secondary);
+unsigned int vpaint_get_current_color(struct Scene *scene,
+ struct VPaint *vp,
+ bool secondary);
/* paint_vertex_color_utils.c */