diff options
author | Joseph Eagar <joeedh@gmail.com> | 2022-04-21 08:03:45 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2022-04-21 08:14:03 +0300 |
commit | 575ade22d4de472ccf9e7d2dc1ffca37416c58f6 (patch) | |
tree | a3f3432ea1c1ad6c4792ec3cfeea55e97b9280b8 /source/blender/editors/sculpt_paint/paint_intern.h | |
parent | c6ed879f9aa7cd863f146cc7104f16cfe8a73e8a (diff) |
Commit D14179: Revamp Vertex Paint With C++
- Verrtex paint mode has been refactored into C++ templates.
It now works with both byte and float colors and point
& corner attribute domains.
- There is a new API for mixing colors (also based
on C++ templates). Unlike the existing APIs byte
and float colors are interpolated identically.
Interpolation does happen in a squared rgb space,
this may be changed in the future.
- Vertex paint now uses the sculpt undo system.
Reviewed By: Brecht Van Lommel.
Differential Revision: https://developer.blender.org/D14179
Ref D14179
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_intern.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h index f784ebe4b4f..9cdd6a5edcc 100644 --- a/source/blender/editors/sculpt_paint/paint_intern.h +++ b/source/blender/editors/sculpt_paint/paint_intern.h @@ -133,7 +133,9 @@ void PAINT_OT_weight_gradient(struct wmOperatorType *ot); void PAINT_OT_vertex_paint_toggle(struct wmOperatorType *ot); void PAINT_OT_vertex_paint(struct wmOperatorType *ot); -unsigned int vpaint_get_current_col(struct Scene *scene, struct VPaint *vp, bool secondary); +unsigned int vpaint_get_current_color(struct Scene *scene, + struct VPaint *vp, + bool secondary); /* paint_vertex_color_utils.c */ |