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authorHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
committerHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
commitbe038b844cb53bc228d3e98bfe09071560930cde (patch)
tree13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/editors/sculpt_paint/paint_mask.c
parent20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff)
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_mask.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 34c5fc3124c..332a0830081 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -1123,7 +1123,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
const float(*ob_imat)[4] = vc->obact->imat;
/* Write vertices coordinates for the front face. */
- MVert *verts = BKE_mesh_vertices_for_write(trim_operation->mesh);
+ MVert *verts = BKE_mesh_verts_for_write(trim_operation->mesh);
float depth_point[3];
madd_v3_v3v3fl(depth_point, shape_origin, shape_normal, depth_front);
for (int i = 0; i < tot_screen_points; i++) {
@@ -1160,7 +1160,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
BLI_polyfill_calc(screen_points, tot_screen_points, 0, r_tris);
/* Write the front face triangle indices. */
- MPoly *polys = BKE_mesh_polygons_for_write(trim_operation->mesh);
+ MPoly *polys = BKE_mesh_polys_for_write(trim_operation->mesh);
MLoop *loops = BKE_mesh_loops_for_write(trim_operation->mesh);
MPoly *mp = polys;
MLoop *ml = loops;
@@ -1333,7 +1333,7 @@ static void sculpt_gesture_trim_apply_for_symmetry_pass(bContext *UNUSED(C),
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
Mesh *trim_mesh = trim_operation->mesh;
- MVert *verts = BKE_mesh_vertices_for_write(trim_mesh);
+ MVert *verts = BKE_mesh_verts_for_write(trim_mesh);
for (int i = 0; i < trim_mesh->totvert; i++) {
flip_v3_v3(verts[i].co, trim_operation->true_mesh_co[i], sgcontext->symmpass);
}