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authorJoseph Eagar <joeedh@gmail.com>2021-08-17 06:50:02 +0300
committerJoseph Eagar <joeedh@gmail.com>2021-08-17 06:50:02 +0300
commit9503751c83345b2941a4fc41dcc979ef456b0c5f (patch)
tree3fadb7567304a58ba233c32e017fb2f8f5f41bca /source/blender/editors/sculpt_paint/paint_mask.c
parentdcaba4c5e3494240464ed6cc6330f40c30ba0e0e (diff)
Sculpt dyntopo
* Added a limited "fast draw" mode to pbvh drawing that tries to limit data sent to the GPU. - Facesets and mask data are disabled. - Indexed mode is forced. - Does not work (at all) for multires. * Finally fixed some outstanding bmesh sculpt undo bugs: - Forgot to mark pbvh nodes to update their bounds, which produced a bug I had thought was caused by something else. - Hopefully fixed a long-standing occasional memory corruption bug.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_mask.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index b3fcb9155f3..04db16d4516 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -1305,19 +1305,20 @@ static void sculpt_gesture_apply_trim(SculptGestureContext *sgcontext)
MEM_freeN(looptris);
- if (sgcontext->ss && sgcontext->ss->bm) { //rebuild pbvh
+ if (sgcontext->ss && sgcontext->ss->bm) { // rebuild pbvh
BKE_pbvh_free(sgcontext->ss->pbvh);
sgcontext->ss->pbvh = BKE_pbvh_new();
BKE_pbvh_build_bmesh(sgcontext->ss->pbvh,
sgcontext->ss->bm,
- false,
+ sgcontext->ss->bm_smooth_shading,
sgcontext->ss->bm_log,
sgcontext->ss->cd_vert_node_offset,
sgcontext->ss->cd_face_node_offset,
- sgcontext->ss->cd_dyn_vert);
+ sgcontext->ss->cd_dyn_vert,
+ sgcontext->ss->fast_draw);
}
- else { //save result to mesh
+ else { // save result to mesh
Mesh *result = BKE_mesh_from_bmesh_nomain(bm,
(&(struct BMeshToMeshParams){
.calc_object_remap = false,