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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 11:10:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 13:32:38 +0300
commit928becec60d16880838dd756cc8b6b5ee73f9b2d (patch)
treea54a8038c357c20d7b88a52d065b0f487480597d /source/blender/editors/sculpt_paint/paint_ops.c
parent5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff)
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_ops.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c35
1 files changed, 0 insertions, 35 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index a85a256c15f..f58afcdadc1 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -524,37 +524,6 @@ static void PAINT_OT_brush_select(wmOperatorType *ot)
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
-static int brush_uv_sculpt_tool_set_exec(bContext *C, wmOperator *op)
-{
- Brush *brush;
- Scene *scene = CTX_data_scene(C);
- ToolSettings *ts = scene->toolsettings;
- ts->uv_sculpt_tool = RNA_enum_get(op->ptr, "tool");
- brush = ts->uvsculpt->paint.brush;
- /* To update toolshelf */
- WM_event_add_notifier(C, NC_BRUSH | NA_EDITED, brush);
-
- return OPERATOR_FINISHED;
-}
-
-static void BRUSH_OT_uv_sculpt_tool_set(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "UV Sculpt Tool Set";
- ot->description = "Set the UV sculpt tool";
- ot->idname = "BRUSH_OT_uv_sculpt_tool_set";
-
- /* api callbacks */
- ot->exec = brush_uv_sculpt_tool_set_exec;
- ot->poll = uv_sculpt_poll;
-
- /* flags */
- ot->flag = 0;
-
- /* props */
- ot->prop = RNA_def_enum(ot->srna, "tool", rna_enum_uv_sculpt_tool_items, 0, "Tool", "");
-}
-
/***** Stencil Control *****/
typedef enum {
@@ -1014,7 +983,6 @@ void ED_operatortypes_paint(void)
/* note, particle uses a different system, can be added with existing operators in wm.py */
WM_operatortype_append(PAINT_OT_brush_select);
- WM_operatortype_append(BRUSH_OT_uv_sculpt_tool_set);
/* image */
WM_operatortype_append(PAINT_OT_texture_paint_toggle);
@@ -1101,9 +1069,6 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
keymap = WM_keymap_ensure(keyconf, "Face Mask", 0, 0);
keymap->poll = facemask_paint_poll;
- keymap = WM_keymap_ensure(keyconf, "UV Sculpt", 0, 0);
- keymap->poll = uv_sculpt_keymap_poll;
-
/* paint stroke */
keymap = paint_stroke_modal_keymap(keyconf);
WM_modalkeymap_assign(keymap, "SCULPT_OT_brush_stroke");