diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-02-20 02:53:40 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-02-20 02:53:40 +0300 |
commit | 8e41a21607231b733ef0f5469be90ca4715e9afa (patch) | |
tree | a82636932532377a9bb8cdebe63b1b5415f15a1f /source/blender/editors/sculpt_paint/paint_ops.c | |
parent | 2cb5af58a6cf8120275b37c063899b0234719da2 (diff) |
2.5:
* Image painting back. 2d paint, 3d paint and projection, undo,
pressure, repeating paint operations, etc should all work.
Drawing cursor needs a bit of work, only gets shown when enabling
texture paint mode now.
* Move sculpt, image paint, and vertex/weight paint into a single
sculpt_paint module. Doesn't make much difference now, but nice
to have it together for better integration and consistency in
the future.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_ops.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_ops.c | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c new file mode 100644 index 00000000000..0918e8c9b94 --- /dev/null +++ b/source/blender/editors/sculpt_paint/paint_ops.c @@ -0,0 +1,30 @@ + +#include "ED_sculpt.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "paint_intern.h" + +/**************************** registration **********************************/ + +void ED_operatortypes_paint(void) +{ + /* image */ + WM_operatortype_append(PAINT_OT_texture_paint_toggle); + WM_operatortype_append(PAINT_OT_image_paint); + WM_operatortype_append(PAINT_OT_sample_color); + WM_operatortype_append(PAINT_OT_grab_clone); + WM_operatortype_append(PAINT_OT_set_clone_cursor); + + /* weight */ + WM_operatortype_append(PAINT_OT_weight_paint_toggle); + WM_operatortype_append(PAINT_OT_weight_paint_radial_control); + WM_operatortype_append(PAINT_OT_weight_paint); + + /* vertex */ + WM_operatortype_append(PAINT_OT_vertex_paint_radial_control); + WM_operatortype_append(PAINT_OT_vertex_paint_toggle); + WM_operatortype_append(PAINT_OT_vertex_paint); +} + |