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author | Campbell Barton <ideasman42@gmail.com> | 2019-06-21 01:24:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-06-21 01:29:08 +0300 |
commit | 2cad07176178b5acc20091416dd80d4791950062 (patch) | |
tree | f77e126b658760c15fcd122f9e4fae3ea73607d8 /source/blender/editors/sculpt_paint/paint_stroke.c | |
parent | b30f3f6c19c9a791c8899d97d376df08baa3889e (diff) |
Fix dashed line drawing
The dash_factor wasn't being set in many places, having the graph editor
open for eg, caused box-select in the 3D view not to show dashes.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_stroke.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_stroke.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index 9a46dab8c20..12891484e73 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -182,6 +182,7 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata) immUniformArray4fv( "colors", (float *)(float[][4]){{0.0f, 0.0f, 0.0f, alpha}, {1.0f, 1.0f, 1.0f, alpha}}, 2); immUniform1f("dash_width", 6.0f); + immUniform1f("dash_factor", 0.5f); immBegin(GPU_PRIM_LINES, 2); |