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authorPablo Dobarro <pablodp606@gmail.com>2020-03-06 17:24:15 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-03-06 17:24:15 +0300
commit69d4aec55f9c5bc64c58e43edefc6687fcb9d08b (patch)
treeded4a8da676e18914499a2b125226d2231308f87 /source/blender/editors/sculpt_paint/paint_stroke.c
parentb201a67faa350ef1f8f7a27997b82ec19551c11d (diff)
Cleanup: Use the SCULPT_ prefix in all sculpt_intern functions
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_stroke.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 2fb89a49016..90341fa8248 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -560,7 +560,7 @@ static void paint_brush_stroke_add_step(bContext *C,
stroke->last_pressure = pressure;
if (paint_stroke_use_scene_spacing(brush, mode)) {
- sculpt_stroke_get_location(C, stroke->last_world_space_position, stroke->last_mouse_position);
+ SCULPT_stroke_get_location(C, stroke->last_world_space_position, stroke->last_mouse_position);
mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
}
@@ -817,7 +817,7 @@ static int paint_space_stroke(bContext *C,
if (use_scene_spacing) {
float world_space_position[3];
- bool hit = sculpt_stroke_get_location(C, world_space_position, final_mouse);
+ bool hit = SCULPT_stroke_get_location(C, world_space_position, final_mouse);
mul_m4_v3(stroke->vc.obact->obmat, world_space_position);
if (hit && stroke->stroke_over_mesh) {
sub_v3_v3v3(d_world_space_position, world_space_position, stroke->last_world_space_position);
@@ -1403,7 +1403,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
stroke->last_pressure = sample_average.pressure;
copy_v2_v2(stroke->last_mouse_position, sample_average.mouse);
if (paint_stroke_use_scene_spacing(br, mode)) {
- stroke->stroke_over_mesh = sculpt_stroke_get_location(
+ stroke->stroke_over_mesh = SCULPT_stroke_get_location(
C, stroke->last_world_space_position, sample_average.mouse);
mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
}