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authorJoseph Eagar <joeedh@gmail.com>2022-07-17 02:45:41 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-07-17 02:45:41 +0300
commit9a1488790532b6a64dea66cbe696ac35c70e6793 (patch)
tree830fc18996ce857be8b6e2f6ab2a0c1967da3163 /source/blender/editors/sculpt_paint/paint_stroke.c
parentd136a996caa9da3024bb90c543764b895201a4e9 (diff)
Sculpt: Fix scene spacing mode (phase 1)
The scene spacing code was failing to check if a raycast failed, which can happen when sculpting the edges of objects in negative mode. Note I removed what I suspect was a hack put in to fix this, spacing was clamped to 0.001 scene units. Scene spacing mode is actually quite broken, so it will be fixed in a series of phases.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_stroke.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c17
1 files changed, 14 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 1ee26935dc9..a4c942796d8 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -79,6 +79,8 @@ typedef struct PaintStroke {
float last_mouse_position[2];
float last_world_space_position[3];
+ float last_scene_spacing_delta[3];
+
bool stroke_over_mesh;
/* space distance covered so far */
float stroke_distance;
@@ -550,8 +552,15 @@ static void paint_brush_stroke_add_step(
stroke->last_pressure = pressure;
if (paint_stroke_use_scene_spacing(brush, mode)) {
- SCULPT_stroke_get_location(C, stroke->last_world_space_position, stroke->last_mouse_position);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ float world_space_position[3];
+
+ if (SCULPT_stroke_get_location(C, world_space_position, stroke->last_mouse_position)) {
+ copy_v3_v3(stroke->last_world_space_position, world_space_position);
+ mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ }
+ else {
+ add_v3_v3(stroke->last_world_space_position, stroke->last_scene_spacing_delta);
+ }
}
if (paint_stroke_use_jitter(mode, brush, stroke->stroke_mode == BRUSH_STROKE_INVERT)) {
@@ -698,7 +707,7 @@ static float paint_space_stroke_spacing(bContext *C,
spacing *= stroke->zoom_2d;
if (paint_stroke_use_scene_spacing(brush, mode)) {
- return max_ff(0.001f, size_clamp * spacing / 50.0f);
+ return size_clamp * spacing / 50.0f;
}
return max_ff(stroke->zoom_2d, size_clamp * spacing / 50.0f);
}
@@ -838,6 +847,8 @@ static int paint_space_stroke(bContext *C,
stroke->last_world_space_position,
final_world_space_position);
ED_view3d_project_v2(region, final_world_space_position, mouse);
+
+ mul_v3_v3fl(stroke->last_scene_spacing_delta, d_world_space_position, spacing);
}
else {
mouse[0] = stroke->last_mouse_position[0] + dmouse[0] * spacing;