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authorMike Erwin <significant.bit@gmail.com>2016-08-18 07:21:55 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-18 07:22:18 +0300
commitb10d0058d72da3051895481ae5830a7b668b7d80 (patch)
tree987bcae7e565745b1371e60c7d74ffce2668aac7 /source/blender/editors/sculpt_paint/paint_stroke.c
parenta195dd15d4373ff0e240566795ff7795ca7485e6 (diff)
NDOF: compile 3D mouse code only if WITH_INPUT_NDOF
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed from: - GHOST (was mostly done, finished the job) - window manager - various editors - RNA - keymaps The input tab of user prefs does not show 3D mouse settings. Key map editor does not show NDOF mappings. DNA does not change. On my Mac the compiled binary is 42KB smaller after this change. It runs fine WITH_INPUT_NDOF on or off.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_stroke.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 1431958501d..d53d87db228 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -1102,12 +1102,14 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
paint_stroke_add_sample(p, stroke, event->mval[0], event->mval[1], pressure);
paint_stroke_sample_average(stroke, &sample_average);
+#ifdef WITH_INPUT_NDOF
/* let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously!
* this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it
* since the 2D deltas are zero -- code in this file needs to be updated to use the
* post-NDOF_MOTION MOUSEMOVE */
if (event->type == NDOF_MOTION)
return OPERATOR_PASS_THROUGH;
+#endif
/* one time initialization */
if (!stroke->stroke_init) {