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authorPablo Dobarro <pablodp606@gmail.com>2020-10-12 20:31:38 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-10-15 20:40:27 +0300
commit6991b13e41f39e07e1d6bf4a3ae95249e610afb8 (patch)
tree3f285a0b25fb2e369da1792208e19ffa0e10fc59 /source/blender/editors/sculpt_paint/paint_stroke.c
parentef5f3070315ea130479c1c646ef889c98825b475 (diff)
Fix T81649: Cloth simulation dynamic area mode tearing the mesh
Dynamic area should use the radius instead of the initial radius to get the nodes as the radius can now change during the stroke. In case of anchored strokes, the current radius can be bigger than the initial radius, simulating vertices outside the falloff area and breaking the mesh. Reviewed By: sergey Maniphest Tasks: T81649 Differential Revision: https://developer.blender.org/D9181
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_stroke.c')
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