diff options
author | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
commit | 8e02106d0ddc7b31844d26037a824d56d3c65663 (patch) | |
tree | bfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/sculpt_paint/paint_stroke.c | |
parent | fe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff) |
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.
Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.
This fixes 13 of the 28 failing editors when building without opengl.
For the list of substitutions see D3502
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_stroke.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_stroke.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index a7aa19807dd..ee888c71659 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -62,6 +62,7 @@ #include "BIF_glutil.h" #include "GPU_immediate.h" +#include "GPU_state.h" #include "ED_screen.h" #include "ED_view3d.h" @@ -149,8 +150,8 @@ static void paint_draw_smooth_cursor(bContext *C, int x, int y, void *customdata PaintStroke *stroke = customdata; if (stroke && brush) { - glEnable(GL_LINE_SMOOTH); - glEnable(GL_BLEND); + GPU_line_smooth(true); + GPU_blend(true); ARegion *ar = stroke->vc.ar; @@ -168,8 +169,8 @@ static void paint_draw_smooth_cursor(bContext *C, int x, int y, void *customdata immUnbindProgram(); - glDisable(GL_BLEND); - glDisable(GL_LINE_SMOOTH); + GPU_blend(false); + GPU_line_smooth(false); } } @@ -178,14 +179,14 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata) Paint *paint = BKE_paint_get_active_from_context(C); PaintStroke *stroke = customdata; - glEnable(GL_LINE_SMOOTH); + GPU_line_smooth(true); uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); + GPU_viewport_size_getf(viewport_size); immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); immUniform1i("num_colors", 2); /* "advanced" mode */ @@ -218,7 +219,7 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata) immUnbindProgram(); - glDisable(GL_LINE_SMOOTH); + GPU_line_smooth(false); } static bool paint_tool_require_location(Brush *brush, ePaintMode mode) |