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authorRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
commit8e02106d0ddc7b31844d26037a824d56d3c65663 (patch)
treebfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/sculpt_paint/paint_stroke.c
parentfe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff)
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_stroke.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index a7aa19807dd..ee888c71659 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -62,6 +62,7 @@
#include "BIF_glutil.h"
#include "GPU_immediate.h"
+#include "GPU_state.h"
#include "ED_screen.h"
#include "ED_view3d.h"
@@ -149,8 +150,8 @@ static void paint_draw_smooth_cursor(bContext *C, int x, int y, void *customdata
PaintStroke *stroke = customdata;
if (stroke && brush) {
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
+ GPU_line_smooth(true);
+ GPU_blend(true);
ARegion *ar = stroke->vc.ar;
@@ -168,8 +169,8 @@ static void paint_draw_smooth_cursor(bContext *C, int x, int y, void *customdata
immUnbindProgram();
- glDisable(GL_BLEND);
- glDisable(GL_LINE_SMOOTH);
+ GPU_blend(false);
+ GPU_line_smooth(false);
}
}
@@ -178,14 +179,14 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata)
Paint *paint = BKE_paint_get_active_from_context(C);
PaintStroke *stroke = customdata;
- glEnable(GL_LINE_SMOOTH);
+ GPU_line_smooth(true);
uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
+ GPU_viewport_size_getf(viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
immUniform1i("num_colors", 2); /* "advanced" mode */
@@ -218,7 +219,7 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata)
immUnbindProgram();
- glDisable(GL_LINE_SMOOTH);
+ GPU_line_smooth(false);
}
static bool paint_tool_require_location(Brush *brush, ePaintMode mode)