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authormano-wii <germano.costa@ig.com.br>2019-08-07 18:43:04 +0300
committermano-wii <germano.costa@ig.com.br>2019-08-07 18:43:31 +0300
commit764cc75e1f92abefa3adf4ece3bbfe99e5227599 (patch)
treec77ed3b31fdeaeecce20d0414b88cd5c7ac042b9 /source/blender/editors/sculpt_paint/paint_utils.c
parent9d7d34c12af5525d969a8806bc059dbb7a499d0f (diff)
Edit Mesh Selection: Move ED_view3d_select_ functions to bf_draw
It is easier to deal with private values of the DRW_select engine and gives room for improvement. Reviewers: campbellbarton, fclem Differential Revision: https://developer.blender.org/D5415
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_utils.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 0f37968f599..806b7c471c6 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -71,7 +71,8 @@
#include "BLI_sys_types.h"
#include "ED_mesh.h" /* for face mask functions */
-#include "ED_select_buffer_utils.h"
+
+#include "DRW_select_buffer.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -391,7 +392,7 @@ static int imapaint_pick_face(ViewContext *vc,
/* sample only on the exact position */
ED_view3d_select_id_validate(vc);
- *r_index = ED_select_buffer_sample_point(mval);
+ *r_index = DRW_select_buffer_sample_point(mval);
if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) {
return 0;