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authorJason Hays <jason_hays22@mymail.eku.edu>2011-09-18 05:09:18 +0400
committerJason Hays <jason_hays22@mymail.eku.edu>2011-09-18 05:09:18 +0400
commit1b5d16f1bf80f2da8d3d4da5bbfaf4819c14a225 (patch)
treebd0b61b204bfc020c9ab781a3e6183a4c45fca6c /source/blender/editors/sculpt_paint/paint_utils.c
parent101937e2ddf4d0453868373b644873586febf6e2 (diff)
I made multitude of fixes based on the comments provided online:
Removed the drawSelectedVerts and added drawSelectedVertices, which uses dm->foreachMappedVert. In calc_weightpaint_vert_color(): Made the weight paint color black and return instead of input=-1 Made the pose bone selection normal when multi-paint is inactive. Name fix for functions using mv instead of mvert. Used vector functions provided by the math lib. Changed some MEM_callocN references to be stacks. Changed dm_deform_clear to use ob->derivedDeform primarily Made the variable "float **changes" into "float (*changes)[2]" Used CTX_data_active_object() in place of CTX_data_pointer_get_type() Added the invert selection hotkey "Ctrl+I" to weight paint's vertex mask.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_utils.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 18f59536092..8d7a3323f57 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -381,7 +381,26 @@ void PAINT_OT_vert_select_all(wmOperatorType *ot)
WM_operator_properties_select_all(ot);
}
+/* Jason */
+static int vert_select_inverse_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob= CTX_data_active_object(C);
+ paintvert_deselect_all_visible(ob, SEL_INVERT, TRUE);
+ ED_region_tag_redraw(CTX_wm_region(C));
+ return OPERATOR_FINISHED;
+}
+/* Jason */
+void PAINT_OT_vert_select_inverse(wmOperatorType *ot)
+{
+ ot->name= "Vertex Select Invert";
+ ot->description= "Invert selection of vertices";
+ ot->idname= "PAINT_OT_vert_select_inverse";
+
+ ot->exec= vert_select_inverse_exec;
+ ot->poll= vert_paint_poll;
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
static int face_select_inverse_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob= CTX_data_active_object(C);