diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-08-28 18:40:38 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-08-28 22:41:05 +0400 |
commit | cf3ce7322a9b6c1453869a369eba02f4fd077234 (patch) | |
tree | 94f11f57da8c00ce780e878767517cf4e428c907 /source/blender/editors/sculpt_paint/paint_utils.c | |
parent | 512b7383525d7b9ccdca93816a08a579db148f23 (diff) |
Texture painting:
Include explicit control for texturing:
This commit introduces a painting mode option, available in
the slots panel. The default value "Material" will create slots from the
blender material, same as just merged from the paint branch.
The new option "Image", will use an explicit image field that artists can use
to select the image to paint on. This will should allow painting regardless
of the renderer used or for use in modifiers.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_utils.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_utils.c | 91 |
1 files changed, 50 insertions, 41 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index 0d463172f99..486bf2a5d66 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -312,7 +312,7 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c if (mf.v4) dm->getVert(dm, mf.v4, &mv[3]); - if (!slot->uvname || !(tf_base = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, slot->uvname))) + if (!(slot && slot->uvname && (tf_base = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, slot->uvname)))) tf_base = CustomData_get_layer(&dm->faceData, CD_MTFACE); tf = &tf_base[a]; @@ -428,6 +428,8 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr /* first try getting a colour directly from the mesh faces if possible */ Object *ob = OBACT; bool sample_success = false; + ImagePaintSettings *imapaint = &scene->toolsettings->imapaint; + bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL); if (ob) { DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); @@ -446,51 +448,58 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr view3d_operator_needs_opengl(C); if (imapaint_pick_face(&vc, mval, &faceindex, totface)) { - Image *image = imapaint_face_image(dm, faceindex); - - ImBuf *ibuf = BKE_image_acquire_ibuf(image, NULL, NULL); - if (ibuf && ibuf->rect) { - float uv[2]; - float u, v; - imapaint_pick_uv(scene, ob, faceindex, mval, uv); - sample_success = true; - - u = fmodf(uv[0], 1.0f); - v = fmodf(uv[1], 1.0f); - - if (u < 0.0f) u += 1.0f; - if (v < 0.0f) v += 1.0f; - - u = u * ibuf->x - 0.5f; - v = v * ibuf->y - 0.5f; - - if (ibuf->rect_float) { - float rgba_f[4]; - bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v); - straight_to_premul_v4(rgba_f); - if (use_palette) { - linearrgb_to_srgb_v3_v3(color->rgb, rgba_f); + Image *image; + + if (use_material) + image = imapaint_face_image(dm, faceindex); + else + image = imapaint->canvas; + + if (image) { + ImBuf *ibuf = BKE_image_acquire_ibuf(image, NULL, NULL); + if (ibuf && ibuf->rect) { + float uv[2]; + float u, v; + imapaint_pick_uv(scene, ob, faceindex, mval, uv); + sample_success = true; + + u = fmodf(uv[0], 1.0f); + v = fmodf(uv[1], 1.0f); + + if (u < 0.0f) u += 1.0f; + if (v < 0.0f) v += 1.0f; + + u = u * ibuf->x - 0.5f; + v = v * ibuf->y - 0.5f; + + if (ibuf->rect_float) { + float rgba_f[4]; + bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v); + straight_to_premul_v4(rgba_f); + if (use_palette) { + linearrgb_to_srgb_v3_v3(color->rgb, rgba_f); + } + else { + linearrgb_to_srgb_v3_v3(rgba_f, rgba_f); + BKE_brush_color_set(scene, br, rgba_f); + } } else { - linearrgb_to_srgb_v3_v3(rgba_f, rgba_f); - BKE_brush_color_set(scene, br, rgba_f); - } - } - else { - unsigned char rgba[4]; - bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v); - if (use_palette) { - rgb_uchar_to_float(color->rgb, rgba); - } - else { - float rgba_f[3]; - rgb_uchar_to_float(rgba_f, rgba); - BKE_brush_color_set(scene, br, rgba_f); + unsigned char rgba[4]; + bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v); + if (use_palette) { + rgb_uchar_to_float(color->rgb, rgba); + } + else { + float rgba_f[3]; + rgb_uchar_to_float(rgba_f, rgba); + BKE_brush_color_set(scene, br, rgba_f); + } } } + + BKE_image_release_ibuf(image, ibuf, NULL); } - - BKE_image_release_ibuf(image, ibuf, NULL); } } dm->release(dm); |