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authorCampbell Barton <ideasman42@gmail.com>2012-02-28 18:05:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-28 18:05:00 +0400
commited04c213745362fcab99cdda89343aca7cbb65e5 (patch)
treee1a6819df36bca9a884104882a2d146da1ba4c89 /source/blender/editors/sculpt_paint/paint_utils.c
parent150cedac5da7bfce5fdd7c621cb682d6f3e66c8b (diff)
code cleanup: use float vector size in function definitions, and const's where the values are unchanged.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_utils.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 70293765813..0d9c0f2e38e 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -194,28 +194,30 @@ float paint_get_tex_pixel(Brush* br, float u, float v)
/* 3D Paint */
-static void imapaint_project(Object *ob, float *model, float *proj, float *co, float *pco)
+static void imapaint_project(Object *ob, float model[][4], float proj[][4], const float co[3], float pco[4])
{
copy_v3_v3(pco, co);
pco[3]= 1.0f;
mul_m4_v3(ob->obmat, pco);
- mul_m4_v3((float(*)[4])model, pco);
- mul_m4_v4((float(*)[4])proj, pco);
+ mul_m4_v3(model, pco);
+ mul_m4_v4(proj, pco);
}
-static void imapaint_tri_weights(Object *ob, float *v1, float *v2, float *v3, float *co, float *w)
+static void imapaint_tri_weights(Object *ob,
+ const float v1[3], const float v2[3], const float v3[3],
+ const float co[3], float w[3])
{
float pv1[4], pv2[4], pv3[4], h[3], divw;
- float model[16], proj[16], wmat[3][3], invwmat[3][3];
+ float model[4][4], proj[4][4], wmat[3][3], invwmat[3][3];
GLint view[4];
/* compute barycentric coordinates */
/* get the needed opengl matrices */
glGetIntegerv(GL_VIEWPORT, view);
- glGetFloatv(GL_MODELVIEW_MATRIX, model);
- glGetFloatv(GL_PROJECTION_MATRIX, proj);
+ glGetFloatv(GL_MODELVIEW_MATRIX, (float *)model);
+ glGetFloatv(GL_PROJECTION_MATRIX, (float *)proj);
view[0] = view[1] = 0;
/* project the verts */
@@ -242,8 +244,9 @@ static void imapaint_tri_weights(Object *ob, float *v1, float *v2, float *v3, fl
/* w is still divided by perspdiv, make it sum to one */
divw= w[0] + w[1] + w[2];
- if(divw != 0.0f)
+ if(divw != 0.0f) {
mul_v3_fl(w, 1.0f/divw);
+ }
}
/* compute uv coordinates of mouse in face */