diff options
author | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
commit | 8e02106d0ddc7b31844d26037a824d56d3c65663 (patch) | |
tree | bfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/sculpt_paint/paint_utils.c | |
parent | fe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff) |
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.
Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.
This fixes 13 of the 28 failing editors when building without opengl.
For the list of substitutions see D3502
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_utils.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_utils.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index 80c4d4099a2..d6de9c235f1 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -65,6 +65,7 @@ #include "GPU_glew.h" #include "GPU_matrix.h" +#include "GPU_state.h" #include "IMB_colormanagement.h" #include "IMB_imbuf_types.h" @@ -291,7 +292,7 @@ static void imapaint_pick_uv(Mesh *me_eval, Scene *scene, Object *ob_eval, unsig const int *index_mp_to_orig = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX); /* get the needed opengl matrices */ - glGetIntegerv(GL_VIEWPORT, view); + GPU_viewport_size_geti(view); gpuGetModelViewMatrix(matrix); gpuGetProjectionMatrix(proj); view[0] = view[1] = 0; |