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author | mano-wii <germano.costa@ig.com.br> | 2019-03-15 22:02:55 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-03-15 23:02:48 +0300 |
commit | 681661dbed121c7b81e9129c57df5eadb03c1009 (patch) | |
tree | 8802195c72af13e1bb7324131024cc98fb5971a7 /source/blender/editors/sculpt_paint/paint_utils.c | |
parent | 4510f88d00a721a3d4ad3aa675050723eec2292c (diff) |
GPU: Simplify select shaders.
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`.
This commit allows the drawing of the mesh select ids to be done on a 32UI format texture.
This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion.
Differential Revision: https://developer.blender.org/D4350
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_utils.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_utils.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index b8c067d61e7..7de8e6bb07f 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -362,7 +362,7 @@ static int imapaint_pick_face( return 0; /* sample only on the exact position */ - *r_index = ED_view3d_backbuf_sample(vc, mval[0], mval[1]); + *r_index = ED_view3d_select_id_sample(vc, mval[0], mval[1]); if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) { return 0; |