diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-05-29 05:58:07 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-05-29 05:58:29 +0300 |
commit | d1f4adab24ad2b636de145843ab1e14ff4b41ae6 (patch) | |
tree | 40b9cd3840d422f3ae3e250cd5f57f49b6abe51d /source/blender/editors/sculpt_paint/paint_vertex.c | |
parent | dbdb8a335545d1f7287b9474e54f40b685a48fad (diff) |
Cleanup: spelling, correct reference to 'Mesh.mcol'
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index a18a0145faa..6172b77de07 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -2694,19 +2694,19 @@ void PAINT_OT_vertex_paint_toggle(wmOperatorType *ot) /* Implementation notes: * * Operator->invoke() - * - validate context (add mcol) - * - create customdata storage - * - call paint once (mouse click) - * - add modal handler + * - Validate context (add #Mesh.mloopcol). + * - Create custom-data storage. + * - Call paint once (mouse click). + * - Add modal handler. * * Operator->modal() - * - for every mousemove, apply vertex paint - * - exit on mouse release, free customdata + * - For every mouse-move, apply vertex paint. + * - Exit on mouse release, free custom-data. * (return OPERATOR_FINISHED also removes handler and operator) * * For future: - * - implement a stroke event (or mousemove with past positions) - * - revise whether op->customdata should be added in object, in set_vpaint + * - implement a stroke event (or mouse-move with past positions). + * - revise whether op->customdata should be added in object, in set_vpaint. */ struct VPaintData { @@ -2718,8 +2718,10 @@ struct VPaintData { struct VertProjHandle *vp_handle; struct CoNo *vertexcosnos; - /* modify 'me->mcol' directly, since the derived mesh is drawing from this - * array, otherwise we need to refresh the modifier stack */ + /** + * Modify #Mesh.mloopcol directly, since the derived mesh is drawing from this + * array, otherwise we need to refresh the modifier stack. + */ bool use_fast_update; /* loops tagged as having been painted, to apply shared vertex color |