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authorJason Hays <jason_hays22@mymail.eku.edu>2011-06-03 20:08:03 +0400
committerJason Hays <jason_hays22@mymail.eku.edu>2011-06-03 20:08:03 +0400
commit23737357ff789a5ccbe8d72bd6c2db4c9d7b6db5 (patch)
treef38e79034e36b22314cb064f1f2bc3dcd2ca9e4d /source/blender/editors/sculpt_paint/paint_vertex.c
parent8684d99e6186f06f85080d62ea8c7f47f861e594 (diff)
Added a hard coded check box to the vertex group list items in interface/interface_templates.c list_item_row()
Made my 3 new buttons only appear in weight paint mode when there are vertex groups present in properties_data_mesh.py I took the now redundant check box out of properties_data_mesh.py I took out unnecessary code (resulting from copy/paste) from my lock all, unlock all, and invert all functions of object/object_vgroup.c (and I got rid of a new line in paint_vertex.c :) )
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index ecd09975355..4793b5687d1 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1280,7 +1280,6 @@ static void check_locks_and_normalize(Mesh *me, int index, int vgroup, MDeformWe
} else if(bone_groups[dw->def_nr]) {// disable auto normalize if the active group is not a bone group
do_weight_paint_auto_normalize(me->dvert+index, vgroup, validmap);
}
-
}
// Jason
static char *wpaint_make_validmap(Object *ob);